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Does your game pass the Bechdel Test?
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<blockquote data-quote="Umbran" data-source="post: 5992536" data-attributes="member: 177"><p>Criteria A.4 is a problem.</p><p></p><p>The encounter "does not involve a man". The encounter does not include any male PCs, nor is any adversary male.</p><p></p><p>Note how games are not like fiction (for which the original test was designed): In a game, if you have some activity with two players that excludes the rest, then you have people sitting at the table twiddling their thumbs. I don't generally design sections of my game to specifically exclude anyone.</p><p></p><p>Moreover, I think this particular requirement misses the point of the original test - the original test is largely to see whether your female characters are there for purposes other than being in romantic relationships with your male characters. But, as we've noted in several other threads, a great many of us don't have romantic relationships in our games at all. And, if they exist, they are often far secondary to saving the world, or killing things and taking their stuff. Simply put, the issue the test was designed to highlight doesn't exist in most games. </p><p></p><p>Run the test slightly backwards: Do you have female characters in your game, and do they ever have conversations that *are* specifically about men, or romantic relationships at all?</p></blockquote><p></p>
[QUOTE="Umbran, post: 5992536, member: 177"] Criteria A.4 is a problem. The encounter "does not involve a man". The encounter does not include any male PCs, nor is any adversary male. Note how games are not like fiction (for which the original test was designed): In a game, if you have some activity with two players that excludes the rest, then you have people sitting at the table twiddling their thumbs. I don't generally design sections of my game to specifically exclude anyone. Moreover, I think this particular requirement misses the point of the original test - the original test is largely to see whether your female characters are there for purposes other than being in romantic relationships with your male characters. But, as we've noted in several other threads, a great many of us don't have romantic relationships in our games at all. And, if they exist, they are often far secondary to saving the world, or killing things and taking their stuff. Simply put, the issue the test was designed to highlight doesn't exist in most games. Run the test slightly backwards: Do you have female characters in your game, and do they ever have conversations that *are* specifically about men, or romantic relationships at all? [/QUOTE]
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