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Does Your Group Abuse NPCs?
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<blockquote data-quote="Bardsandsages" data-source="post: 2945175" data-attributes="member: 28771"><p>In my not so humble opinion, if the PCs are abusing the NPCs "just because they can" and getting away with it, that is poor GMing. I don't care if they are 15th level in a commoner town, they know they need to behave appropriately or their will be repricussions. If they are suppose to be a "good" or even nuetral party and start throwing their weight around because there are no NPCs high enough level to do anything about it, I have a special set of black percentile dice. Normally just picking them up is enough to get them to straighten up. But the dice mean there is a percentage chance their patron diety happens to be watching. I normally start low (like 1%, the gods are busy people). But each time I have to pick them up that percentage increases. And if the gods notice, I have no qualms about stripping paladins of their powers, cutting off divine spells from priests, or otherwise having the gods do whatever their portfolios would allow.</p><p></p><p>I use to game with one particular player who was really bad about this, though. He played a paladin, and thought because he was a paladin people HAD to do what he said or else. Even after losing his powers (twice) and going through atonement twice, he still didn't get the picture. One day I announced that there was a percentage chance that Bane was watching (FR campaign). I dropped a 01 on the dice. The character's patron finally abandoned him and he became a blackguard for Bane. He thought "Cool! I'm a blackguard!" Until I made him hand over the character sheet because the character was now an NPC hellbent on destroying the party.</p><p></p><p>Oddly, I never have this problem when I run evil campaigns. The party is always paranoid that their good-aligned adversaries will find their whereabouts and come attack them. So they rarely abuse NPCs in towns and cities.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 2945175, member: 28771"] In my not so humble opinion, if the PCs are abusing the NPCs "just because they can" and getting away with it, that is poor GMing. I don't care if they are 15th level in a commoner town, they know they need to behave appropriately or their will be repricussions. If they are suppose to be a "good" or even nuetral party and start throwing their weight around because there are no NPCs high enough level to do anything about it, I have a special set of black percentile dice. Normally just picking them up is enough to get them to straighten up. But the dice mean there is a percentage chance their patron diety happens to be watching. I normally start low (like 1%, the gods are busy people). But each time I have to pick them up that percentage increases. And if the gods notice, I have no qualms about stripping paladins of their powers, cutting off divine spells from priests, or otherwise having the gods do whatever their portfolios would allow. I use to game with one particular player who was really bad about this, though. He played a paladin, and thought because he was a paladin people HAD to do what he said or else. Even after losing his powers (twice) and going through atonement twice, he still didn't get the picture. One day I announced that there was a percentage chance that Bane was watching (FR campaign). I dropped a 01 on the dice. The character's patron finally abandoned him and he became a blackguard for Bane. He thought "Cool! I'm a blackguard!" Until I made him hand over the character sheet because the character was now an NPC hellbent on destroying the party. Oddly, I never have this problem when I run evil campaigns. The party is always paranoid that their good-aligned adversaries will find their whereabouts and come attack them. So they rarely abuse NPCs in towns and cities. [/QUOTE]
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