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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6931256" data-attributes="member: 6701872"><p>It's not arrogant to think that you are more likely to know what you think is "cool" or "fun" than a complete stranger is. So it's not arrogant to think you have a good idea for something to add to your group's playing of the game.</p><p></p><p>It would be arrogant if you thought you knew <em>other people outside your group's</em> tastes better than the team of professionals do - but that's not even remotely necessary for home-brew.</p><p></p><p>For example, I don't have to know what you or Dave Kenzer or Jolly Blackburn think of my home-brewed HackMaster races, and I don't have to think that those races are so good that anyone else would be glad to use them if I made them available in order to have home-brewed them. I also don't need them to be factually balanced with the races in the HackMaster book.</p><p></p><p>I only need to know if my group and I think they are cool, and if my group and I feel like they are balanced against the other race options at our table well enough that no one feels like they are the only good choice, and no one feels like they are never a good choice.</p><p></p><p>Because my home-brew is for my home, and nowhere else. And it is magnitudes easier to make up rules junk that a group of 10 people think is cool than it is to make up rules junk that the majority of the playerbase of an RPG are going to think is cool - while the latter is a task for the professionals, the former is something those professionals have always considered it a fact for anyone playing the game to be capable of (seriously - all versions of D&D have always included text along the lines of "You know what your group enjoys better than we do, so you're better equipped to tune the game to your specific group's preferences than we are", and most non-D&D RPGs share the same sentiment).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6931256, member: 6701872"] It's not arrogant to think that you are more likely to know what you think is "cool" or "fun" than a complete stranger is. So it's not arrogant to think you have a good idea for something to add to your group's playing of the game. It would be arrogant if you thought you knew [I]other people outside your group's[/I] tastes better than the team of professionals do - but that's not even remotely necessary for home-brew. For example, I don't have to know what you or Dave Kenzer or Jolly Blackburn think of my home-brewed HackMaster races, and I don't have to think that those races are so good that anyone else would be glad to use them if I made them available in order to have home-brewed them. I also don't need them to be factually balanced with the races in the HackMaster book. I only need to know if my group and I think they are cool, and if my group and I feel like they are balanced against the other race options at our table well enough that no one feels like they are the only good choice, and no one feels like they are never a good choice. Because my home-brew is for my home, and nowhere else. And it is magnitudes easier to make up rules junk that a group of 10 people think is cool than it is to make up rules junk that the majority of the playerbase of an RPG are going to think is cool - while the latter is a task for the professionals, the former is something those professionals have always considered it a fact for anyone playing the game to be capable of (seriously - all versions of D&D have always included text along the lines of "You know what your group enjoys better than we do, so you're better equipped to tune the game to your specific group's preferences than we are", and most non-D&D RPGs share the same sentiment). [/QUOTE]
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