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Does your group allow homebrew or 3PP material?
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<blockquote data-quote="Sacrosanct" data-source="post: 6931301" data-attributes="member: 15700"><p>This is exactly right. It seems there were a few people who said they want more official content because 3PP and homebrew doesn't count and DMs won't allow anything not officially supported. I've even heard the claim that "most" DMs won't allow anything not official. So I wanted to see. It seems as if 80% of DMs will allow at least some non official material, so the great news is that if you have a DM that doesn't allow it, there's a high chance the next DM you play with will (depending on how out of the box you want**). Which goes back to rule 1 I suppose: If you're not enjoying the people you're playing with, find new people. It's a social game first and foremost. </p><p></p><p></p><p>** I.e., just because a DM might not allow exactly what YOU want (for various reasons), doesn't mean DM's don't allow 3PP or homebrew material, and thus the talking out before the game is important. And players need to realize that it's the DM's world, not theirs, so if you want to play in said game, you need to respect the person running it. For example, I have a player who wants to play a more combat orientated rogue, so they approach me with a class concept that removes some of the rogue features (like expertise) and adds something like a fighting style. And instead of a rogue subclass, they want to use the battlemaster fighter's subclass. Unless there is something glaring there to me, I'll probably allow it. However, if a player approaches me with a concept that is totally out of place in my game world, or something that will cause a lot of disruption like wanting to play a dragon, I probably won't. That doesn't mean I'm a DM who refuses to accept optional material, it means the more unusual the concept, the player should be aware that they might not be able to play it.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6931301, member: 15700"] This is exactly right. It seems there were a few people who said they want more official content because 3PP and homebrew doesn't count and DMs won't allow anything not officially supported. I've even heard the claim that "most" DMs won't allow anything not official. So I wanted to see. It seems as if 80% of DMs will allow at least some non official material, so the great news is that if you have a DM that doesn't allow it, there's a high chance the next DM you play with will (depending on how out of the box you want**). Which goes back to rule 1 I suppose: If you're not enjoying the people you're playing with, find new people. It's a social game first and foremost. ** I.e., just because a DM might not allow exactly what YOU want (for various reasons), doesn't mean DM's don't allow 3PP or homebrew material, and thus the talking out before the game is important. And players need to realize that it's the DM's world, not theirs, so if you want to play in said game, you need to respect the person running it. For example, I have a player who wants to play a more combat orientated rogue, so they approach me with a class concept that removes some of the rogue features (like expertise) and adds something like a fighting style. And instead of a rogue subclass, they want to use the battlemaster fighter's subclass. Unless there is something glaring there to me, I'll probably allow it. However, if a player approaches me with a concept that is totally out of place in my game world, or something that will cause a lot of disruption like wanting to play a dragon, I probably won't. That doesn't mean I'm a DM who refuses to accept optional material, it means the more unusual the concept, the player should be aware that they might not be able to play it. [/QUOTE]
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