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<blockquote data-quote="Grimjack99" data-source="post: 6931515" data-attributes="member: 6761696"><p>Yes, I allow outside material, with my approval. The same goes for most of the DM's I know. Often, this is the only way to try out new outside material to see how it fits in with the other rules. Sure, the first step is for us to read and say hmmmm, sounds good. Second comes the test drive to just see how it shaggs out. I think Matt Mercer's <em>Blood Hunter</em> is an excellent example of an outside product that should be cannon, and AL legal. </p><p></p><p>I also run Adventure League. While the rules are defined, and closed; DM's do have a lot of freedom to make the material their own. The AL DM's Guide v2.0 SKT p.4 states: <em>"You can also adjust the adventure on the fly, beyond the guidelines given in the adventure, or make other changes as you see fit in order to insure your players have a good time." </em> While I do not take this as card blanche to bring in outside material; if its a dedicated table of set players, I do a lot of tweaking of the material to add story elements for each character, and to enhance the game play.</p><p></p><p>As in a Shakespearean play, an actor's delivery of a line can change its entire meaning. The same can be said for a DM, and their game session. DM's should feel empowered to make whatever changes they feel comfortable with to deliver a fantastic session to their players.</p><p></p><p>Finally, props to<em> Jester David</em> for his insightful comments (see a few postings above). The game has changed a lot over the years, as has the point of view in both the gaming community and industry.</p></blockquote><p></p>
[QUOTE="Grimjack99, post: 6931515, member: 6761696"] Yes, I allow outside material, with my approval. The same goes for most of the DM's I know. Often, this is the only way to try out new outside material to see how it fits in with the other rules. Sure, the first step is for us to read and say hmmmm, sounds good. Second comes the test drive to just see how it shaggs out. I think Matt Mercer's [I]Blood Hunter[/I] is an excellent example of an outside product that should be cannon, and AL legal. I also run Adventure League. While the rules are defined, and closed; DM's do have a lot of freedom to make the material their own. The AL DM's Guide v2.0 SKT p.4 states: [I]"You can also adjust the adventure on the fly, beyond the guidelines given in the adventure, or make other changes as you see fit in order to insure your players have a good time." [/I] While I do not take this as card blanche to bring in outside material; if its a dedicated table of set players, I do a lot of tweaking of the material to add story elements for each character, and to enhance the game play. As in a Shakespearean play, an actor's delivery of a line can change its entire meaning. The same can be said for a DM, and their game session. DM's should feel empowered to make whatever changes they feel comfortable with to deliver a fantastic session to their players. Finally, props to[I] Jester David[/I] for his insightful comments (see a few postings above). The game has changed a lot over the years, as has the point of view in both the gaming community and industry. [/QUOTE]
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