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<blockquote data-quote="KahlessNestor" data-source="post: 6931596" data-attributes="member: 6801311"><p>Yes. This. </p><p></p><p>My personal experience has never had DMs that allowed homebrew or 3pp.</p><p></p><p>I started playing in 4E. None of us had ever played before, including the DM. Heck, we had a TPK (caused by the DM trying to homebrew Zergs from Starcraft) at around level 5 and I suddenly found myselfas the new DM about 3 months into playing the game. </p><p></p><p>I never would have even considered asking for homebrew, especially not as a player. I was handed the book. These were the rules. And there were plenty of options. More than I could ever play. Why would I need to go through the trouble of making my own and getting it right? My character ideas are flexible enough that I don't need to plead special snowflake. "Please, DM, take your precious time to make a game just for me!"</p><p></p><p>Then I played Encounters. Obviously official material only. Still way more options than I could think to play.</p><p></p><p>When I couldn't play Encounters anymore because of time (around the time the playtest started) I joined a Pathfinder campaign. It was Core only. As Jester David mentioned, the common theme is that even a lot of official stuff is broken (and 3.5 was worse, I hear). I certainly see a lot of this now that I play Pathfinder Society (again, official only). I have trouble imagining DMing for PFS (maybe a Core Campaign module). Hard enough to get all the rules right with just Core.</p><p></p><p>Right now, I currently DM for a group of college students who have never RPed before, much less played D&D. I don't even give them the option of SCAG. They had enough trouble with variant human.</p><p></p><p>Even playing on EN World, the first thing DMs do is say what is allowed. They don’t say, "Give me some homebrew monster you created and I will make time to evaluate it." </p><p></p><p>If I don't have the time to write my own adventures (this week I barely prepped by just reading through the first chapter of the adventure (where am I going to find time to give 3PP or homebrew the proper attention and consideration it needs to not wreck things? Not to mention I find a lot of the homebrew material to be covered just fine with official material, and it seems the content is being put out just because they feel the need to put it out, bot because something was missing from the game. If people criticize WOTC for putting out splat, why do we want more?</p><p></p><p>So no, I don't really appreciate the BadWrongFun vibe I'm getting from this thread because I would rather dedicate my efforts to story, or learning the published adventure well, and not crafting the monster, race, or class of the week for special snowflakes. I don't find that enjoyable. </p><p></p><p>Sent from my SM-G900P using Tapatalk</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 6931596, member: 6801311"] Yes. This. My personal experience has never had DMs that allowed homebrew or 3pp. I started playing in 4E. None of us had ever played before, including the DM. Heck, we had a TPK (caused by the DM trying to homebrew Zergs from Starcraft) at around level 5 and I suddenly found myselfas the new DM about 3 months into playing the game. I never would have even considered asking for homebrew, especially not as a player. I was handed the book. These were the rules. And there were plenty of options. More than I could ever play. Why would I need to go through the trouble of making my own and getting it right? My character ideas are flexible enough that I don't need to plead special snowflake. "Please, DM, take your precious time to make a game just for me!" Then I played Encounters. Obviously official material only. Still way more options than I could think to play. When I couldn't play Encounters anymore because of time (around the time the playtest started) I joined a Pathfinder campaign. It was Core only. As Jester David mentioned, the common theme is that even a lot of official stuff is broken (and 3.5 was worse, I hear). I certainly see a lot of this now that I play Pathfinder Society (again, official only). I have trouble imagining DMing for PFS (maybe a Core Campaign module). Hard enough to get all the rules right with just Core. Right now, I currently DM for a group of college students who have never RPed before, much less played D&D. I don't even give them the option of SCAG. They had enough trouble with variant human. Even playing on EN World, the first thing DMs do is say what is allowed. They don’t say, "Give me some homebrew monster you created and I will make time to evaluate it." If I don't have the time to write my own adventures (this week I barely prepped by just reading through the first chapter of the adventure (where am I going to find time to give 3PP or homebrew the proper attention and consideration it needs to not wreck things? Not to mention I find a lot of the homebrew material to be covered just fine with official material, and it seems the content is being put out just because they feel the need to put it out, bot because something was missing from the game. If people criticize WOTC for putting out splat, why do we want more? So no, I don't really appreciate the BadWrongFun vibe I'm getting from this thread because I would rather dedicate my efforts to story, or learning the published adventure well, and not crafting the monster, race, or class of the week for special snowflakes. I don't find that enjoyable. Sent from my SM-G900P using Tapatalk [/QUOTE]
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