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<blockquote data-quote="werecorpse" data-source="post: 6931814" data-attributes="member: 55491"><p>We play where the players use only PHB races and classes (& spells etc) but adventure in a partial homebrew world which includes converted 3pp, pathfinder & basic to 3e adventures and thus monsters and magic items. So the players are restricted but the GM unrestricted.</p><p></p><p>This comes from an experience where </p><p>1. players tend to only choose to want to "experiment with" 3pp character class or race options that give them more juice - which then leads to headaches and a character that outshines the others in its niche; & </p><p>2. the main part of the game for us has been adventuring in & exploring the world & it's storyline with the character that you have got rather than tweaking a "new build"</p><p></p><p>so so I think I fall into the use 3pp and homebrew category because the GM does that a lot but I do feel as players we stick with by the book.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6931814, member: 55491"] We play where the players use only PHB races and classes (& spells etc) but adventure in a partial homebrew world which includes converted 3pp, pathfinder & basic to 3e adventures and thus monsters and magic items. So the players are restricted but the GM unrestricted. This comes from an experience where 1. players tend to only choose to want to "experiment with" 3pp character class or race options that give them more juice - which then leads to headaches and a character that outshines the others in its niche; & 2. the main part of the game for us has been adventuring in & exploring the world & it's storyline with the character that you have got rather than tweaking a "new build" so so I think I fall into the use 3pp and homebrew category because the GM does that a lot but I do feel as players we stick with by the book. [/QUOTE]
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