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<blockquote data-quote="dave2008" data-source="post: 6931986" data-attributes="member: 83242"><p>CapnZapp, first I apologize because I feel you may have addressed this elsewhere in this thread but I couldn't find it. Second, I hope this doesn't come off as judgmental, I'm just trying to understand your position because I respect your opinion. Now, why don't you allow players to introduce 3pp or homebrew content? Is it:</p><p></p><p>1) at time issue - you don't have time to vet it or modify it with the player?</p><p>2) a social issue - you aren't willing to prevent abuse? Ex.: if something is unbalanced you don't feel like you can work with the group to modify it to make it balanced</p><p>3) You don't like saying no? i.e. say it once (no homebrew or 3pp content) so you don't have to say it every time your players want to add something.</p><p>4) Group dynamics? i.e. you play and adversarial game where the players are trying to "beat" the DM and this will always lead them to submitting options to abuse the rules.</p><p>5) something else?</p><p></p><p>Personally the groups I play with I work cooperatively with to produce HB content. If I make a change on the DM side (other than making monsers, items, locations, etc.) I discuss it with them and we usually try it out. If we don't like it, we go back. I treat player content the same way. </p><p></p><p>For example, in 4e I wanted to ditch AC as a defense and make it damage reduction. We tried it RAW first for a few adventures and then tried it as DR. The group much preferred it as DR so we made the change permanent. Conversely, I wanted to mess around with the action economy and though I don't remember what I did, I remember it ended up being a significant boost to the ranger in the group. As a result we switched back to the RAW and that worked for everyone.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6931986, member: 83242"] CapnZapp, first I apologize because I feel you may have addressed this elsewhere in this thread but I couldn't find it. Second, I hope this doesn't come off as judgmental, I'm just trying to understand your position because I respect your opinion. Now, why don't you allow players to introduce 3pp or homebrew content? Is it: 1) at time issue - you don't have time to vet it or modify it with the player? 2) a social issue - you aren't willing to prevent abuse? Ex.: if something is unbalanced you don't feel like you can work with the group to modify it to make it balanced 3) You don't like saying no? i.e. say it once (no homebrew or 3pp content) so you don't have to say it every time your players want to add something. 4) Group dynamics? i.e. you play and adversarial game where the players are trying to "beat" the DM and this will always lead them to submitting options to abuse the rules. 5) something else? Personally the groups I play with I work cooperatively with to produce HB content. If I make a change on the DM side (other than making monsers, items, locations, etc.) I discuss it with them and we usually try it out. If we don't like it, we go back. I treat player content the same way. For example, in 4e I wanted to ditch AC as a defense and make it damage reduction. We tried it RAW first for a few adventures and then tried it as DR. The group much preferred it as DR so we made the change permanent. Conversely, I wanted to mess around with the action economy and though I don't remember what I did, I remember it ended up being a significant boost to the ranger in the group. As a result we switched back to the RAW and that worked for everyone. [/QUOTE]
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