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<blockquote data-quote="Ilbranteloth" data-source="post: 6933377" data-attributes="member: 6778044"><p>I've always had a lot of home-brew stuff. Some of it to address what I see as shortcomings or missing rules, with my goal focused on making the rules support the types of scenes that I want to model, rather than the potential scenes being a function of the rules. For example, in D&D as written, there really isn't anything as a plague or poisoning the king (both can be cured by any number of characters capable of 2nd level spells). The opening scene of several published adventures with an NPC "to injured to help or fix the problem themselves" which could also be corrected by a simple heal spell. "Nah, we're not interested, here, do it yourself."</p><p>Or "You're good, but I know something that you do not...I am not left-handed."</p><p></p><p>I also like the way magic is often depicted in the novels (such as Danilo Thann miscasting spells he's still learning), so my magic rules allow for the possibility of spells you're learning not working, in addition to other circumstances that might make a spell not function as planned.</p><p></p><p>Others are problems with things like Superiority Dice and Maneuvers for the fighter. "Oh, tripping that guy to send him into the ravine would be so awesome, but I've already used my maneuvers and can't remember how to do that until I can rest for an hour." I have no problem with something like a magical power being limited, as your well of magical power might be tapped, but for a maneuver that you just learn? Doesn't work for me.</p><p></p><p>The rest of them are to pull things together to fit my version of the Forgotten Realms. It's much closer to the AD&D Realms, although there's certainly my stamp on it, with a lot of leaning on Tolkien for feel. </p><p></p><p>One of the things that I really liked about 2e were that the rules were modified to fit specific campaign worlds. That started to change in 3/3.5e, and 4e drastically homogenized things. So my magic system is tweaked, healing, armor, etc.</p><p></p><p>I admit that like Morrus and others, part of the fun for me <em>is</em> tweaking things. And I also readily admit that most of my players probably don't really care about it as much as I do. </p><p></p><p>I will also borrow liberally from any source, WotC or 3PP. Probably not quite as much as I used to, since I don't have the gaming library or budget that I used to. But I will go through 3PP and online home-brew stuff when I have the opportunity to check for ideas. I don't usually use them as-is, but it often helps me figure out how to address something (or points out something else that I now want to tweak).</p><p></p><p>My current home-brew rules book is 87 pages long, although in some cases (like Combat) I've combined my home-brew into the original text of the PHB to make it work as a complete whole. Rules that only need an occasional look, like races or classes, are just the updates. This is much, much shorter than my 1e/2e book which was a compilation/rewrite of loads of material from Dragon magazine, 3PP and the ever expanding rules of the <em>Complete</em> series of supplements, etc.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6933377, member: 6778044"] I've always had a lot of home-brew stuff. Some of it to address what I see as shortcomings or missing rules, with my goal focused on making the rules support the types of scenes that I want to model, rather than the potential scenes being a function of the rules. For example, in D&D as written, there really isn't anything as a plague or poisoning the king (both can be cured by any number of characters capable of 2nd level spells). The opening scene of several published adventures with an NPC "to injured to help or fix the problem themselves" which could also be corrected by a simple heal spell. "Nah, we're not interested, here, do it yourself." Or "You're good, but I know something that you do not...I am not left-handed." I also like the way magic is often depicted in the novels (such as Danilo Thann miscasting spells he's still learning), so my magic rules allow for the possibility of spells you're learning not working, in addition to other circumstances that might make a spell not function as planned. Others are problems with things like Superiority Dice and Maneuvers for the fighter. "Oh, tripping that guy to send him into the ravine would be so awesome, but I've already used my maneuvers and can't remember how to do that until I can rest for an hour." I have no problem with something like a magical power being limited, as your well of magical power might be tapped, but for a maneuver that you just learn? Doesn't work for me. The rest of them are to pull things together to fit my version of the Forgotten Realms. It's much closer to the AD&D Realms, although there's certainly my stamp on it, with a lot of leaning on Tolkien for feel. One of the things that I really liked about 2e were that the rules were modified to fit specific campaign worlds. That started to change in 3/3.5e, and 4e drastically homogenized things. So my magic system is tweaked, healing, armor, etc. I admit that like Morrus and others, part of the fun for me [I]is[/I] tweaking things. And I also readily admit that most of my players probably don't really care about it as much as I do. I will also borrow liberally from any source, WotC or 3PP. Probably not quite as much as I used to, since I don't have the gaming library or budget that I used to. But I will go through 3PP and online home-brew stuff when I have the opportunity to check for ideas. I don't usually use them as-is, but it often helps me figure out how to address something (or points out something else that I now want to tweak). My current home-brew rules book is 87 pages long, although in some cases (like Combat) I've combined my home-brew into the original text of the PHB to make it work as a complete whole. Rules that only need an occasional look, like races or classes, are just the updates. This is much, much shorter than my 1e/2e book which was a compilation/rewrite of loads of material from Dragon magazine, 3PP and the ever expanding rules of the [I]Complete[/I] series of supplements, etc. [/QUOTE]
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