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<blockquote data-quote="AnimeSniper" data-source="post: 6933476" data-attributes="member: 6842548"><p>[MENTION=6778044]Ilbranteloth[/MENTION] I agree that Homebrew and houserules often fills the gap that as a DM and player I feel makes the game better and easier to play... for example heralding back to D20 Modern there were no rules for belt-fed chain-linked machine guns like the say the M2HB so I came up with a few using a mix of dice that denoted the number of seconds for each trigger pull and another set for how many hit the target.</p><p></p><p>I also came up with some rules for the uber-future armors in D20 Future to denote how much HP per Inch the armor gave similar to earlier hardness and HP in earlier editions</p><p></p><p>Also rules for where a bullet would strike and the chances of a fatal wound or loss of limbs depending on the munitions caliber... anything above fifty caliber and you were a bloody paste</p></blockquote><p></p>
[QUOTE="AnimeSniper, post: 6933476, member: 6842548"] [MENTION=6778044]Ilbranteloth[/MENTION] I agree that Homebrew and houserules often fills the gap that as a DM and player I feel makes the game better and easier to play... for example heralding back to D20 Modern there were no rules for belt-fed chain-linked machine guns like the say the M2HB so I came up with a few using a mix of dice that denoted the number of seconds for each trigger pull and another set for how many hit the target. I also came up with some rules for the uber-future armors in D20 Future to denote how much HP per Inch the armor gave similar to earlier hardness and HP in earlier editions Also rules for where a bullet would strike and the chances of a fatal wound or loss of limbs depending on the munitions caliber... anything above fifty caliber and you were a bloody paste [/QUOTE]
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