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<blockquote data-quote="5ekyu" data-source="post: 7484597" data-attributes="member: 6919838"><p>My current 5e game runs Esper genesis scyfy so... my answer is duh.</p><p></p><p>But i would say this - i do not and did not when i voted consider say GM monsters "homebrew" as adjusting monsters, making new ones and so on is part of the game and covered in the DMG and MM and others.</p><p></p><p>i would have ready the question as "do you bring in published 3rd party products" mostly. </p><p></p><p>Let me say that for games i run, whatever products are permitted is defined for all at the start. Any 3pp added in willl be specific to the theme and setting for the game and style we have agreed on.</p><p></p><p>Adding any new products to the game - player classes, spells, etc etc - after play begins requires unanimous agreement.</p><p></p><p>Eseentially, we no longer go in for the "hunt for the gizmo in the latest product from anyone who can sell a PDF on drivethru" gameplay experience.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7484597, member: 6919838"] My current 5e game runs Esper genesis scyfy so... my answer is duh. But i would say this - i do not and did not when i voted consider say GM monsters "homebrew" as adjusting monsters, making new ones and so on is part of the game and covered in the DMG and MM and others. i would have ready the question as "do you bring in published 3rd party products" mostly. Let me say that for games i run, whatever products are permitted is defined for all at the start. Any 3pp added in willl be specific to the theme and setting for the game and style we have agreed on. Adding any new products to the game - player classes, spells, etc etc - after play begins requires unanimous agreement. Eseentially, we no longer go in for the "hunt for the gizmo in the latest product from anyone who can sell a PDF on drivethru" gameplay experience. [/QUOTE]
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