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Does Your Group Allow "Orb of Acid" As Written in Your Game
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<blockquote data-quote="Ovinomancer" data-source="post: 2805620" data-attributes="member: 16814"><p>Being a DM surprised, sometimes unpleasantly, by player tactics, here is a counter to your argument. As DM I have to craft the setting, play the bit players, infuse evil into the Lich King (tm), and lovingly create the reams of stats necessary to a good session. I do not have the time to consider all of the things that the PC's can or may do. Just the high points. And when, conniving little goblin-spawn that they are, they uncover a gem like the Orb spells (which, yes, I did read about 3 or so months ago) and hurl them at my Mighty Golem of Majestical Magical Immunity (also tm), thus bypassing all defenses in a mind-numbing orgy of maximized acidic fury... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>With less embelishment:</p><p>I have to keep track of so many different rules and interactions, on top of creating an interesting and enjoyable backdrop for my players, that it is easy to miss things that totally wipe out the central crux of the scheduled conflict. When the things like the Orb spells are introduced, things that bypass standard defense mechanisms (in this case SR/save) they throw monkey wrenches into my game. While I work to catch them, some slip through, and hit me upside the head in the middle of the session. This can lead to unpleasantness as DM and/or player expectations are not met. BBEG down in one hit? The three hours of prep the DM put in dashed, and the three sessions of emotional buildup to the anti-climatic victory is a letdown to the players. Yes, BBEG's should be prepared for the common things, and even the uncommon. But you can't prepare for everything, and those players can be sneaky! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 2805620, member: 16814"] Being a DM surprised, sometimes unpleasantly, by player tactics, here is a counter to your argument. As DM I have to craft the setting, play the bit players, infuse evil into the Lich King (tm), and lovingly create the reams of stats necessary to a good session. I do not have the time to consider all of the things that the PC's can or may do. Just the high points. And when, conniving little goblin-spawn that they are, they uncover a gem like the Orb spells (which, yes, I did read about 3 or so months ago) and hurl them at my Mighty Golem of Majestical Magical Immunity (also tm), thus bypassing all defenses in a mind-numbing orgy of maximized acidic fury... :mad: With less embelishment: I have to keep track of so many different rules and interactions, on top of creating an interesting and enjoyable backdrop for my players, that it is easy to miss things that totally wipe out the central crux of the scheduled conflict. When the things like the Orb spells are introduced, things that bypass standard defense mechanisms (in this case SR/save) they throw monkey wrenches into my game. While I work to catch them, some slip through, and hit me upside the head in the middle of the session. This can lead to unpleasantness as DM and/or player expectations are not met. BBEG down in one hit? The three hours of prep the DM put in dashed, and the three sessions of emotional buildup to the anti-climatic victory is a letdown to the players. Yes, BBEG's should be prepared for the common things, and even the uncommon. But you can't prepare for everything, and those players can be sneaky! :eek: [/QUOTE]
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