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<blockquote data-quote="delericho" data-source="post: 3287620" data-attributes="member: 22424"><p>No. My group has a primary DM (me), and one other guy who has DM'ed extensively in the past but doesn't currently have the time. The rest may have DM'ed a little in the past, but either don't, won't or can't.</p><p></p><p></p><p></p><p>Again, no. Of the five 'non-DMs' of the group, one has run a (Vampire) game I played in. I suspect one of the others may have run some games in the past. Two others I believe have never run a game, and the last is a complete newcomer to the game.</p><p></p><p></p><p></p><p>Not formally, but I won't play under the guy who ran Vampire again. That game was awful.</p><p></p><p></p><p></p><p>No. DM'ing isn't for everyone, and DM'ing well isn't easy. If a player doesn't want to put in the effort, or doesn't have the confidence to think he'd do a good job... or even if he just prefers to play, then that's not an issue.</p><p></p><p>It would be an issue if no-one in the group wanted to DM. But, since I (usually) prefer to DM that doesn't apply here.</p><p></p><p></p><p></p><p>Probably. If someone else in the group wants to run a game, they should probably be given the chance. Especially in the typical case, where a campaign starts, runs for a while, then resets and you do something else. Those reset points are an ideal time for a switch.</p><p></p><p>Obviously, if a DM has been running the same campaign for 20 years, there is somewhat more reason for resistance to a switch.</p><p></p><p></p><p></p><p>I don't think so. I'm generally a poor player - I tend towards rules lawyering, but more to the point I find myself inwardly cringeing at all the calls that the DM invariably makes that I like to think I know are bad ideas.</p><p></p><p></p><p></p><p>I rather hope not! If it does, then I have done a woefully inadequate amount of play.</p></blockquote><p></p>
[QUOTE="delericho, post: 3287620, member: 22424"] No. My group has a primary DM (me), and one other guy who has DM'ed extensively in the past but doesn't currently have the time. The rest may have DM'ed a little in the past, but either don't, won't or can't. Again, no. Of the five 'non-DMs' of the group, one has run a (Vampire) game I played in. I suspect one of the others may have run some games in the past. Two others I believe have never run a game, and the last is a complete newcomer to the game. Not formally, but I won't play under the guy who ran Vampire again. That game was awful. No. DM'ing isn't for everyone, and DM'ing well isn't easy. If a player doesn't want to put in the effort, or doesn't have the confidence to think he'd do a good job... or even if he just prefers to play, then that's not an issue. It would be an issue if no-one in the group wanted to DM. But, since I (usually) prefer to DM that doesn't apply here. Probably. If someone else in the group wants to run a game, they should probably be given the chance. Especially in the typical case, where a campaign starts, runs for a while, then resets and you do something else. Those reset points are an ideal time for a switch. Obviously, if a DM has been running the same campaign for 20 years, there is somewhat more reason for resistance to a switch. I don't think so. I'm generally a poor player - I tend towards rules lawyering, but more to the point I find myself inwardly cringeing at all the calls that the DM invariably makes that I like to think I know are bad ideas. I rather hope not! If it does, then I have done a woefully inadequate amount of play. [/QUOTE]
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