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Does your setting have Magic Shops
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<blockquote data-quote="airwalkrr" data-source="post: 2902954" data-attributes="member: 12460"><p>I voted both magic shops and casters who work for commissions, but I should qualify. In small communities, I usually adhere to the limit 5 philosophy. At any given time there are no more than 5 of any given item available in the community under the gp limit. For larger communities, I expand that to virtually unlimited for minor items, but most medium or major items require some kind of commission and usually good connections or favor with crafter. For instance, a PC can't walk into the city of Greyhawk and say "Here is 75,000 gp. Give me a gem of seeing," even though, as a metropolis, Greyhawk has a 100,000 gp limit. Usually they have to know someone like a powerful mage or have a high priest as a patron before they can get such items, and then they sometimes have to wait for them to be crafted. However, in a medium fantasy world, extremely resourceful merchants should have connections all over the world meaning anything that can be imagined can be bought if the merchant is given the time to find it. These merchants are usually powerful characters in their own right and not given easily to petty robbery. They also usually judge their clientele very carefully. For example, they might allow an apprentice to deal with most customers, selling them wands of magic missile and potions of cure light wounds. But if some group comes in asking for a ring of shooting stars, they are directed to the boss (assuming their coin is good to demonstrate they mean business) who personally interviews them to see if they are the kind of people worth supplying with such powerful magic. Items over 100,000 gp ALWAYS require commission (meaning a long wait) and ALWAYS require connections, usually with a very powerful ruler or patron of the largest mages guild or powerful faith.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2902954, member: 12460"] I voted both magic shops and casters who work for commissions, but I should qualify. In small communities, I usually adhere to the limit 5 philosophy. At any given time there are no more than 5 of any given item available in the community under the gp limit. For larger communities, I expand that to virtually unlimited for minor items, but most medium or major items require some kind of commission and usually good connections or favor with crafter. For instance, a PC can't walk into the city of Greyhawk and say "Here is 75,000 gp. Give me a gem of seeing," even though, as a metropolis, Greyhawk has a 100,000 gp limit. Usually they have to know someone like a powerful mage or have a high priest as a patron before they can get such items, and then they sometimes have to wait for them to be crafted. However, in a medium fantasy world, extremely resourceful merchants should have connections all over the world meaning anything that can be imagined can be bought if the merchant is given the time to find it. These merchants are usually powerful characters in their own right and not given easily to petty robbery. They also usually judge their clientele very carefully. For example, they might allow an apprentice to deal with most customers, selling them wands of magic missile and potions of cure light wounds. But if some group comes in asking for a ring of shooting stars, they are directed to the boss (assuming their coin is good to demonstrate they mean business) who personally interviews them to see if they are the kind of people worth supplying with such powerful magic. Items over 100,000 gp ALWAYS require commission (meaning a long wait) and ALWAYS require connections, usually with a very powerful ruler or patron of the largest mages guild or powerful faith. [/QUOTE]
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