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Does your setting have Magic Shops
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<blockquote data-quote="Arkhandus" data-source="post: 2903028" data-attributes="member: 13966"><p>Depends on which campaign I'm running.</p><p></p><p>Rokugan/OA: No magic shops, but there are a few adepts and other spellcasters around who sell minor magic items or who accept commissions for magic item creation. Magical treasure is generally acquired from defeated enemies or as rewards from the character's lord (generally chosen by the lord, rather than allowing the PCs to choose whatever they like).</p><p></p><p>The 13 Kingdoms: Magic shops relatively rare but not too hard to find in big cities of any significantly-civilized region. Mage guilds more common, and likely to craft magic items for commission. Magic items found as treasure as often as normal.</p><p></p><p>Rhunaria homebrew: Only magic shops are in gnomish lands and dark elven lands, where they're fairly uncommon, otherwise magic items are received as treasure or commissioned from local spellcasters, mage guilds, and certain temples.</p><p></p><p>Aurelia homebrew: Magic shops are as common as other exotic goods/curio shops, and some temples raise money by offering magic items of their priests' creation to anyone pious and worthy who makes large donations. Magic items also found as treasure. Psionic item shops also around but less common due to the nature of psionic pursuits being generally less materialistic and more ascetic. Psionic items also found as treasure.</p><p></p><p>Azeria homebrew: Same situation as in Aurelia. Psionic items slightly less common than in Aurelia, but more likely to be available for commission from individual psionicists.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2903028, member: 13966"] Depends on which campaign I'm running. Rokugan/OA: No magic shops, but there are a few adepts and other spellcasters around who sell minor magic items or who accept commissions for magic item creation. Magical treasure is generally acquired from defeated enemies or as rewards from the character's lord (generally chosen by the lord, rather than allowing the PCs to choose whatever they like). The 13 Kingdoms: Magic shops relatively rare but not too hard to find in big cities of any significantly-civilized region. Mage guilds more common, and likely to craft magic items for commission. Magic items found as treasure as often as normal. Rhunaria homebrew: Only magic shops are in gnomish lands and dark elven lands, where they're fairly uncommon, otherwise magic items are received as treasure or commissioned from local spellcasters, mage guilds, and certain temples. Aurelia homebrew: Magic shops are as common as other exotic goods/curio shops, and some temples raise money by offering magic items of their priests' creation to anyone pious and worthy who makes large donations. Magic items also found as treasure. Psionic item shops also around but less common due to the nature of psionic pursuits being generally less materialistic and more ascetic. Psionic items also found as treasure. Azeria homebrew: Same situation as in Aurelia. Psionic items slightly less common than in Aurelia, but more likely to be available for commission from individual psionicists. [/QUOTE]
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