Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does your setting have Magic Shops
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azalnubizar" data-source="post: 2903077" data-attributes="member: 17511"><p>very interesting topic - I have had several discussions with my players regarding this...</p><p></p><p>...I believe no spellcaster would actually spend XP on items for the sole reason of making profit.</p><p>Therefore you wouldn't probably find spellcasters working for commission. There might be spellcasters that would do it - but then for other payment than gold, I believe...</p><p></p><p>on the other hand - I do play FR, mainly, and if you look into the character descriptions there are simply too many magic items around so this would definitly justify a "magic shop".</p><p>Any sort of item worth it (and magic items certainly are) would find some kind of market. And as long as it is not prohibited by law (which in case of FR isn't the case) there would be dealers and probably shops in every major city.</p><p>About the risks of a magic shop... well, I believe that, since the amount of money which can probably be made by dealing in magic items, is quite high, the cost proper security can be well paid and therefore this is no reason for not dealing in it. If the risk would still be too high, the dealers would simply raise the security and therefore raise the prices...</p><p></p><p>...last, but not least, there r a few questions that need to be answered before trying to solve the issue:</p><p></p><p>1) If there r no shops selling and/or buying magic items in a campaign with as much magic as FR... where do all the magic items go, once the holder doesn't "need" them any more?</p><p>2) Since every creation of a magic item costs you XP - how do magic users working for commission get along? Do you study your whole live just to spend all your magical might on a few magic items that you sell and become rich? And then start it all over again?</p><p></p><p>in my campaigns I usually have some kind of "magic shops"... magical weapons/armor can be purchased and resold in smithies in major cities (if those have enough cash). Other magical material is either sold and bought at some "curiosities"-shops or at mages-guilds, which naturally often fit this role quite easily...</p><p></p><p>I would love to have some kind of system for my campaign to work with and not allways have to come up with something on my own, never knowing if this is too hard on my players or if I'm being too good and therefore unbalancing the game... but I haven't found any kind of proper resource for this, yet. The only mentioning of this for FR I found in <em>Magic of Faerun</em> which was a little disappointing, but enough to at least give a hint / a direction...</p><p></p><p>about the power of items sold - normally I rule, that the max value of these items for sale are around 10,000 gp. Everything above is for one thing too rare, too risky & to dangerous to be sold openly. Items above those limits can easily threaten security of an area or tip the power balance of a region and therefore local rulers normally intervene to make sure items of this power are going to be placed into the right hands if there every would be something like this for sale (which rarely is, since most find these items very usefull themselves).</p><p></p><p>just my 2 cents</p></blockquote><p></p>
[QUOTE="Azalnubizar, post: 2903077, member: 17511"] very interesting topic - I have had several discussions with my players regarding this... ...I believe no spellcaster would actually spend XP on items for the sole reason of making profit. Therefore you wouldn't probably find spellcasters working for commission. There might be spellcasters that would do it - but then for other payment than gold, I believe... on the other hand - I do play FR, mainly, and if you look into the character descriptions there are simply too many magic items around so this would definitly justify a "magic shop". Any sort of item worth it (and magic items certainly are) would find some kind of market. And as long as it is not prohibited by law (which in case of FR isn't the case) there would be dealers and probably shops in every major city. About the risks of a magic shop... well, I believe that, since the amount of money which can probably be made by dealing in magic items, is quite high, the cost proper security can be well paid and therefore this is no reason for not dealing in it. If the risk would still be too high, the dealers would simply raise the security and therefore raise the prices... ...last, but not least, there r a few questions that need to be answered before trying to solve the issue: 1) If there r no shops selling and/or buying magic items in a campaign with as much magic as FR... where do all the magic items go, once the holder doesn't "need" them any more? 2) Since every creation of a magic item costs you XP - how do magic users working for commission get along? Do you study your whole live just to spend all your magical might on a few magic items that you sell and become rich? And then start it all over again? in my campaigns I usually have some kind of "magic shops"... magical weapons/armor can be purchased and resold in smithies in major cities (if those have enough cash). Other magical material is either sold and bought at some "curiosities"-shops or at mages-guilds, which naturally often fit this role quite easily... I would love to have some kind of system for my campaign to work with and not allways have to come up with something on my own, never knowing if this is too hard on my players or if I'm being too good and therefore unbalancing the game... but I haven't found any kind of proper resource for this, yet. The only mentioning of this for FR I found in [i]Magic of Faerun[/i] which was a little disappointing, but enough to at least give a hint / a direction... about the power of items sold - normally I rule, that the max value of these items for sale are around 10,000 gp. Everything above is for one thing too rare, too risky & to dangerous to be sold openly. Items above those limits can easily threaten security of an area or tip the power balance of a region and therefore local rulers normally intervene to make sure items of this power are going to be placed into the right hands if there every would be something like this for sale (which rarely is, since most find these items very usefull themselves). just my 2 cents [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does your setting have Magic Shops
Top