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Does your setting have Magic Shops
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<blockquote data-quote="Kormydigar" data-source="post: 2903284" data-attributes="member: 17113"><p>It depends on the campaign. For the most part only potions, scrolls, and some wands are "in stock" in a magic shop. It seems contrary to the basic rules of the game that a caster would want to sell powerful items. A caster that creates items is also an adventurer that must earn XP. Why would an adventurer sell items that cost XP? It would be more profitable to go out and get loot while EARNING XP than sitting around spending it.</p><p></p><p> I am in the process of designing an artificer class that actually earns XP for creating items. This class will not be able to multiclass or gain xp from any activity other than crafting items. I am working on revamping the item creation rules for my campaign, making most of them unavailable to adventurers and turning them into class features for the artificer. Magic shops will then make a little more sense to me as they will be run by those that actually gain skill and knowledge as well as gold for practicing thier trade just as adventurers do.</p></blockquote><p></p>
[QUOTE="Kormydigar, post: 2903284, member: 17113"] It depends on the campaign. For the most part only potions, scrolls, and some wands are "in stock" in a magic shop. It seems contrary to the basic rules of the game that a caster would want to sell powerful items. A caster that creates items is also an adventurer that must earn XP. Why would an adventurer sell items that cost XP? It would be more profitable to go out and get loot while EARNING XP than sitting around spending it. I am in the process of designing an artificer class that actually earns XP for creating items. This class will not be able to multiclass or gain xp from any activity other than crafting items. I am working on revamping the item creation rules for my campaign, making most of them unavailable to adventurers and turning them into class features for the artificer. Magic shops will then make a little more sense to me as they will be run by those that actually gain skill and knowledge as well as gold for practicing thier trade just as adventurers do. [/QUOTE]
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Does your setting have Magic Shops
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