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Does your setting have Magic Shops
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<blockquote data-quote="painandgreed" data-source="post: 2904548" data-attributes="member: 24969"><p>Sort of. There are wizards and even clerics that take commision. They can usually handle the smaller and more disposable magic items. Higher level clerics might take commision for greater ones for allies. There are magic item brokers who know who owns what and who is looking for what, and gets them together for a cut. For buying custom, high dollar magic items there are three choices: two are schools of magic run by the main wizards in the game, and the third is a lich who rules over a city populated by monsters. </p><p></p><p>In all cases, unless there are roleplaying reasons a character may not purchase such an item, it is usually handwaved and they may by it at normal price assuming I determine a mage or cleric of sufficient ability is available to make the device. However, although much of the purchase is handwaved, like all purchases IMC, the prices they pay are assumed to be the result of much haggleing over product and tender. All purchases are assumed to take about 1 minute per GP value of purchase. So spending 60 GP on something with that book value will take an hour of haggling between the buyer and seller till they come to a deal they are both agreeable on. buyers may speed up purchase time to 1 minute per 10 Gp value by paying an extra 10-60%. So, although one can walk into a temple and buy a bunch of potions of healing, this will usually include explaining to the priest who you are, what you're going to use them for, praying with them, listening to sermons, etc. Purchase of a 10,000 GP item will entale over two weeks of discussion as the deal is hashed out. This haggle time does not include time needed to actually manufacture the items in question which usually starts when the deal is agreed upon. A successful diplomacy check might get either a quicker haggle time or cheaper price, but otherwise, the only way to avoid this time needed for purchase is to role play it.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2904548, member: 24969"] Sort of. There are wizards and even clerics that take commision. They can usually handle the smaller and more disposable magic items. Higher level clerics might take commision for greater ones for allies. There are magic item brokers who know who owns what and who is looking for what, and gets them together for a cut. For buying custom, high dollar magic items there are three choices: two are schools of magic run by the main wizards in the game, and the third is a lich who rules over a city populated by monsters. In all cases, unless there are roleplaying reasons a character may not purchase such an item, it is usually handwaved and they may by it at normal price assuming I determine a mage or cleric of sufficient ability is available to make the device. However, although much of the purchase is handwaved, like all purchases IMC, the prices they pay are assumed to be the result of much haggleing over product and tender. All purchases are assumed to take about 1 minute per GP value of purchase. So spending 60 GP on something with that book value will take an hour of haggling between the buyer and seller till they come to a deal they are both agreeable on. buyers may speed up purchase time to 1 minute per 10 Gp value by paying an extra 10-60%. So, although one can walk into a temple and buy a bunch of potions of healing, this will usually include explaining to the priest who you are, what you're going to use them for, praying with them, listening to sermons, etc. Purchase of a 10,000 GP item will entale over two weeks of discussion as the deal is hashed out. This haggle time does not include time needed to actually manufacture the items in question which usually starts when the deal is agreed upon. A successful diplomacy check might get either a quicker haggle time or cheaper price, but otherwise, the only way to avoid this time needed for purchase is to role play it. [/QUOTE]
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