Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does your setting have Magic Shops
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vraille Darkfang" data-source="post: 2904615" data-attributes="member: 16989"><p>Yes.</p><p></p><p>No.</p><p></p><p>It depends.</p><p></p><p>I base the availability of Magic Items on several factors.</p><p></p><p>First.</p><p></p><p>I don't charge XP to create magic items. As such. You can do by RAW, or you can do a bunch of research to determine the special ingredients and arcane formulas needed to create an item without spending XP.</p><p></p><p>This serves several purposes. 1. Adventuring Hooks Galore. 2. Treasure (IE. Formula to create Ghost Touch Property without giving up XP). 3. I have an extra layer of control over PC Item Acquistion/Creation.</p><p></p><p>Second.</p><p></p><p>Potions, Low-Level Scrolls, some Wands are pretty common and can be bought/bartered for in any town with enough Spellcasters. But an actual Magic Shop is pretty rare. At least until.....</p><p></p><p>Third.</p><p></p><p>About 15th level or so, Magic Shops start to appear. The PC's at this point have extra stuff they want to get rid of, stuff they want to buy, and the gold to back up that desire.</p><p></p><p>At high levels, Magic Shops just make it a lot easier and save a lot of time. (Try running 8 25th level+ PC's some time. The Magic Items can really bog things down).</p><p></p><p>Fourth.</p><p></p><p>Caveat Emptor. There ain't no return policy. Buy at your own risk.</p><p></p><p>Yes, I have shops. Only as a tool for the PC's to be able to Trade/Sell their own gear more than anything else.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2904615, member: 16989"] Yes. No. It depends. I base the availability of Magic Items on several factors. First. I don't charge XP to create magic items. As such. You can do by RAW, or you can do a bunch of research to determine the special ingredients and arcane formulas needed to create an item without spending XP. This serves several purposes. 1. Adventuring Hooks Galore. 2. Treasure (IE. Formula to create Ghost Touch Property without giving up XP). 3. I have an extra layer of control over PC Item Acquistion/Creation. Second. Potions, Low-Level Scrolls, some Wands are pretty common and can be bought/bartered for in any town with enough Spellcasters. But an actual Magic Shop is pretty rare. At least until..... Third. About 15th level or so, Magic Shops start to appear. The PC's at this point have extra stuff they want to get rid of, stuff they want to buy, and the gold to back up that desire. At high levels, Magic Shops just make it a lot easier and save a lot of time. (Try running 8 25th level+ PC's some time. The Magic Items can really bog things down). Fourth. Caveat Emptor. There ain't no return policy. Buy at your own risk. Yes, I have shops. Only as a tool for the PC's to be able to Trade/Sell their own gear more than anything else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does your setting have Magic Shops
Top