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Does your setting have Magic Shops
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<blockquote data-quote="FireLance" data-source="post: 2909895" data-attributes="member: 3424"><p>No, I don't restrict PC access to magical equipment. Quite the contrary, in fact. I use a non-standard method of equipping the PCs which I've elaborated on before in a few other threads. Essentially, every time a PC levels up, his equipment refreshes to the standard gear value for a PC of his new level, and the player can select whatever equipment he wants up to this new value, even to the exent of completely replacing his previous gear.</p><p></p><p>The player can justify this "windfall" however he wants: it's the treasure he found on his last adventure, it's a gift or a reward from the people he helped, he discovered a new ability of an existing item or one mysteriously acquires a new property (a player whose <em>+1 longsword</em> dealt a critical hit that killed a demon in the previous game might declare that his weapon has somehow become a <em>+1 evil outsider bane longsword</em>, for example). The standard in-game justification is that the PCs have patrons that keep them supplied with equipment appropriate to their level.</p><p></p><p>In a way, I'm trying to achieve a James Bond kind of feel where the PCs get access to nice equipment, but they still remain the stars of the show.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2909895, member: 3424"] No, I don't restrict PC access to magical equipment. Quite the contrary, in fact. I use a non-standard method of equipping the PCs which I've elaborated on before in a few other threads. Essentially, every time a PC levels up, his equipment refreshes to the standard gear value for a PC of his new level, and the player can select whatever equipment he wants up to this new value, even to the exent of completely replacing his previous gear. The player can justify this "windfall" however he wants: it's the treasure he found on his last adventure, it's a gift or a reward from the people he helped, he discovered a new ability of an existing item or one mysteriously acquires a new property (a player whose [I]+1 longsword[/I] dealt a critical hit that killed a demon in the previous game might declare that his weapon has somehow become a [I]+1 evil outsider bane longsword[/I], for example). The standard in-game justification is that the PCs have patrons that keep them supplied with equipment appropriate to their level. In a way, I'm trying to achieve a James Bond kind of feel where the PCs get access to nice equipment, but they still remain the stars of the show. [/QUOTE]
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