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Does your setting have Magic Shops
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<blockquote data-quote="Hussar" data-source="post: 2924676" data-attributes="member: 22779"><p>Just happened to catch a facinating show in Discovery about the trade in relics during the Middle Ages. Made for some interesting watching. Also gave me some serious ideas for my next campaign. Since the Catholic Church controlled the sale of relics throughout the Middle Ages and made a fantastic amount of money on it, there is no reason a similar thing couldn't be done in a DnD setting. </p><p></p><p>A large organization buys and sells magic items, but, as a very predatory monopoly, acting swiftly and mercilessly to punish "unlicensed" magic sellers. Kind of a combination of pseudo-history and guild systems. Hrm, must give it more thought.</p><p></p><p>Possibly the Church of Corean in Scarred Lands could control the reins. Naw, too nice. Some of bigger trading houses perhaps. *runs off to go do some planning*</p></blockquote><p></p>
[QUOTE="Hussar, post: 2924676, member: 22779"] Just happened to catch a facinating show in Discovery about the trade in relics during the Middle Ages. Made for some interesting watching. Also gave me some serious ideas for my next campaign. Since the Catholic Church controlled the sale of relics throughout the Middle Ages and made a fantastic amount of money on it, there is no reason a similar thing couldn't be done in a DnD setting. A large organization buys and sells magic items, but, as a very predatory monopoly, acting swiftly and mercilessly to punish "unlicensed" magic sellers. Kind of a combination of pseudo-history and guild systems. Hrm, must give it more thought. Possibly the Church of Corean in Scarred Lands could control the reins. Naw, too nice. Some of bigger trading houses perhaps. *runs off to go do some planning* [/QUOTE]
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