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DoF "spikes" spell.
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<blockquote data-quote="KarinsDad" data-source="post: 17205" data-attributes="member: 2011"><p>It's interesting that we have a similar house rule.</p><p></p><p>But, mine only goes up to +5, the maximum for damage bonus for magical weapons in DND.</p><p></p><p>When I compare Spikes as a 3rd level spell for both Clerics and Druids with the 4th level Clerical spell Greater Magic Weapon, here is what I see:</p><p></p><p>Both last one hour per level.</p><p></p><p>Spikes is +2/+5 at caster level 5.</p><p>GMW does not exist at caster level 5.</p><p></p><p>GMW is +2/+2 at caster level 7.</p><p>Spikes is +2/+7 at caster level 7.</p><p></p><p>If you do the +1 / 2 levels as you do, then at various levels, it becomes:</p><p></p><p>5 Spikes +2/+2</p><p></p><p>6 Spikes +2/+3</p><p></p><p>7 Spikes +2/+3</p><p>7 GMW +2/+2</p><p></p><p>8 Spikes +2/+4</p><p>8 GMW +2/+2</p><p></p><p>9 Spikes +2/+4</p><p>9 GMW +3/+3</p><p></p><p>10 Spikes +2/+5</p><p>10 GMW +3/+3</p><p></p><p>12 Spikes +2/+6</p><p>12 GMW +4/+4</p><p></p><p>14 Spikes +2/+7</p><p>14 GMW +4/+4</p><p></p><p>15 Spikes +2/+7</p><p>15 GMW +5/+5</p><p></p><p>16 Spikes +2/+8</p><p>16 GMW +5/+5</p><p></p><p>18 Spikes +2/+9</p><p>18 GMW +5/+5</p><p></p><p>20 Spikes +2/+10</p><p>20 GMW +5/+5</p><p></p><p>This means that Spikes is as potent or more than GMW at every level except 15, although Spikes is a 3rd level spell and GMW is a 4th level spell. If you limit it to +5, then Spikes is more or equally potent up to level 10, and GMW is more potent after level 10. But, having a 3rd level spell be more potent overall is not right (and the original Spikes in DoF is a nightmare).</p><p></p><p>Plus, Spikes increases the threat range as a touch spell on specific weapons. GMW can be cast at short range on more types of weapons. I consider the threat range increase to be slightly more effective an ability in combat, but others might consider these to be a wash.</p><p></p><p></p><p>As for your original question, I would rule that just like GMW, the damage portion is an enhancement bonus. Especially since Spikes is so VERY potent.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 17205, member: 2011"] It's interesting that we have a similar house rule. But, mine only goes up to +5, the maximum for damage bonus for magical weapons in DND. When I compare Spikes as a 3rd level spell for both Clerics and Druids with the 4th level Clerical spell Greater Magic Weapon, here is what I see: Both last one hour per level. Spikes is +2/+5 at caster level 5. GMW does not exist at caster level 5. GMW is +2/+2 at caster level 7. Spikes is +2/+7 at caster level 7. If you do the +1 / 2 levels as you do, then at various levels, it becomes: 5 Spikes +2/+2 6 Spikes +2/+3 7 Spikes +2/+3 7 GMW +2/+2 8 Spikes +2/+4 8 GMW +2/+2 9 Spikes +2/+4 9 GMW +3/+3 10 Spikes +2/+5 10 GMW +3/+3 12 Spikes +2/+6 12 GMW +4/+4 14 Spikes +2/+7 14 GMW +4/+4 15 Spikes +2/+7 15 GMW +5/+5 16 Spikes +2/+8 16 GMW +5/+5 18 Spikes +2/+9 18 GMW +5/+5 20 Spikes +2/+10 20 GMW +5/+5 This means that Spikes is as potent or more than GMW at every level except 15, although Spikes is a 3rd level spell and GMW is a 4th level spell. If you limit it to +5, then Spikes is more or equally potent up to level 10, and GMW is more potent after level 10. But, having a 3rd level spell be more potent overall is not right (and the original Spikes in DoF is a nightmare). Plus, Spikes increases the threat range as a touch spell on specific weapons. GMW can be cast at short range on more types of weapons. I consider the threat range increase to be slightly more effective an ability in combat, but others might consider these to be a wash. As for your original question, I would rule that just like GMW, the damage portion is an enhancement bonus. Especially since Spikes is so VERY potent. [/QUOTE]
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