Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dog Moon's Creatures [Updated 10-05-13]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dog Moon" data-source="post: 2837939" data-attributes="member: 23023"><p><strong>Rokaat</strong></p><p></p><p><span style="color: DeepSkyBlue">Rokaat</span></p><p><span style="color: DeepSkyBlue">Kobold Lizard (monitor) Half-Dragon (red) Druid 5(CR: 10)</span></p><p><span style="color: DeepSkyBlue">Medium Dragon</span></p><p><span style="color: DeepSkyBlue">HD:</span> 4d10+5d8+54 ; hp 117</p><p><span style="color: DeepSkyBlue">Init</span> +2</p><p><span style="color: DeepSkyBlue">Spd:</span> 30 ft., swim 30ft.</p><p><span style="color: DeepSkyBlue">AC:</span> 19 (+2 dex, +7 nat), touch 12, flat-footed 17</p><p></p><p><span style="color: DeepSkyBlue">BA/Grapple:</span> +7/+15</p><p><span style="color: DeepSkyBlue">Attack:</span> 2 claws +15 melee (1d4+8) and bite +10 melee (1d6+4)</p><p><span style="color: DeepSkyBlue">S/R:</span> 5ft/5ft</p><p><span style="color: DeepSkyBlue">SA:</span> Breath (DC 17)</p><p><span style="color: DeepSkyBlue">SQ:</span> Low-light vision, Darkvision 60ft, light sensitivity, Immune to fire, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (1/day)</p><p></p><p><span style="color: DeepSkyBlue">AL</span> TN</p><p><span style="color: DeepSkyBlue">Fort</span> 13,<span style="color: DeepSkyBlue"> Ref</span> 6, <span style="color: DeepSkyBlue">Will</span> 10</p><p><span style="color: DeepSkyBlue">Str</span> 26, <span style="color: DeepSkyBlue">Dex</span> 15, <span style="color: DeepSkyBlue">Con</span> 20, <span style="color: DeepSkyBlue">Int</span> 12, <span style="color: DeepSkyBlue">Wis</span> 15, <span style="color: DeepSkyBlue">Cha</span> 10</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Climb +11, Handle Animal +5, Heal +7, Hide +5, Knowledge (Nature) +8, Listen +5, Move Silently +5, Spellcraft +6, Spot +8, Survival +9, Swim +11</p><p><span style="color: DeepSkyBlue">Languages:</span> Draconic, Common, Druidic</p><p></p><p><span style="color: DeepSkyBlue">Feats: </span> Power Attack, Improved Toughness, Track, Lightning Reflexes</p><p></p><p><span style="color: DeepSkyBlue">Breath: </span> 30-foot cone, 6d8 fire damage.</p><p></p><p><span style="color: DeepSkyBlue">Spells: </span> 4/3/1 (DC 12+spell level)</p><p>1st- Cure Light wounds (x2), Longstride, Speak with animals</p><p>2nd- Barkskin, Bull's Strength, Bear's Endurance</p><p>3rd- Magic Fang (Greater)</p><p></p><p><span style="color: DeepSkyBlue">Equipment</span> 14,235</p><p>Bag of Tricks (Rust) 3,000gp.</p><p>Ring of Sustenance 2,500gp.</p><p>Rod of Extension, Minor 3,000gp.</p><p>Wand of Summon Monster I (25 charges) 375gp</p><p>Potion of Cure Moderate 300gp</p><p>Potion of Fly 750gp</p><p>Armbands of Might 4,100gp</p><p>Gold statue of Kobold wielding a spear in a threatening manner (210gp)</p><p></p><p><span style="color: DeepSkyBlue">Armbands of Might (Complete Adventurer)</span></p><p>These bronze armbands grant their wearer a +2 bonus on Strength checks and Strength-based skill checks. If the wearer has the Power Attack feat, he gains a +2 bonus on melee damage rolls on any attack on which he uses the Power Attack feat and takes a penalty of at least -2 on his attack roll. Armbands occupy the same space on the body as a pair of bracers or bracelets.</p><p>Faint transmutation; CL 3rd; Craft Wondrous Item, bull's strength; Price: 4,100gp.</p><p></p><p><span style="color: DeepSkyBlue">Description</span></p><p><em>You see before you a lizard-like creature as if someone had chopped a Kobold in half, put it where the head of a lizard should be, and colored it a blood red color. It is quite strong for being part Kobold and it flexes before you, though it almost seems more entranced by its muscles than you are.</em></p><p></p><p><span style="color: DeepSkyBlue">Background</span></p><p>Rokaat was a druid who lived underground. He liked the underground nature, the mushrooms, the fungus, and, especially, the lack of light. These likes of Rokaat eventually led him down the path of the druid. [I would have liked a more underground version of a druid rather than a foresty one, but I didn't know of any]. In his travels, he came across a den of lizards which had been destroyed by a passing group of Orcs. Rokaat killed the pesky orcs, but he was only able to save a single Lizard, whom he named Lizzy (Lizzy struck him as a good name for it).</p><p></p><p>Lizzy became a good friend to Rokaat. They lived together, ate together, and traveled together. They relied on each other and life was good. However, all things must come to an end and everything changed for Rokaat and Lizzy when they came across an area in the Underdark which they had not been to before. After exploring for a couple of days, they found nothing. Still, their spirits were high because it wasn't that they were looking for anything.</p><p></p><p>That night, however, they were attacked. Rokaat was quickly held by a spell. Lizzy tried fighting, but was no match for the Wizard. Rokaat saw Liz fall and thought his faithful companion was dead. Still held, the Wizard knocked Rokaat unconscious.</p><p></p><p>When he awoke, he found that where his legs and body should be below his waist, he saw the familiar body of his friend Lizzy. As if it wasn't torture enough to see his closest friend perish, the Wizard expiramented long and hard, able to now because of his increased physical stamina and strength. When the Wizard was finally finished, Rokaat was let free, but he was far from everything he recognized. His main goal now is to return home, though a very close second is finding a way to restore his friend back to life. However, he likes the strength this new body has given him and will not save Lizzy if it means losing part of his body. Still, he is loyal to his deceased companion and refuses to gain another companion in place of the lizard.</p><p></p><p><span style="color: DeepSkyBlue">Tactics</span></p><p>He'll try to use his buff spells before battle if possible. During battle, his tactic is very simple: attack. Frequently, he forgets that he even has a breath weapon. He isn't stupid, however, and if he realizes that simply attacking isn't going to kill his enemy, he will do something else.</p><p></p><p><span style="color: DeepSkyBlue">Adventure Hooks</span></p><p>1. <span style="color: Yellow">Hook:</span> PCs are traveling through one village when they hear that a village only a day's travel away [the village of Liverock] is looking for some help to deal some sort of creature harassing them.</p><p></p><p><span style="color: Yellow">Background:</span> Livestock are being killed, one every couple of days. After the third occurance, the villagers send messengers into the surrounding villages to spread the word to increase chances of attracting adventurers. Several days ago, a group of adventurers entered Liverock because the request. They found a creature nearby [Rokaat] and captured him, bringing him into the town's jail, and recieved the reward.</p><p></p><p><span style="color: Yellow">Adventure:</span> The PCs arrive in town to find that everything appears to be fine. The perpetrator has been caught by a slightly more nearby group of adventurers. Annoyed, the PCs rest the night. However, in the morning, there are reports of another cow that was slaughtered in the same fashion. Not only that, but one of the adventurers in the other group is found dead in what appears to be a ritualistic suicide. Rumors arise in the town, even greater than before, and the village leader approaches the PCs. He explains to them that there was once a Witch in the town name Hilda and that she had killed in the same way that the young adventurer was killed in. He asks them for help and will likely tell them the location of Hilda's broken down house nearby,</p><p></p><p><span style="color: Yellow">Options:</span> The PCs decide to investigate the cows. They find that the cows were apparently ripped apart from the inside out.</p><p></p><p>OR</p><p></p><p>The PCs decide to investigate Hilda's ramshackled house. There, they find traces of someone's presence because furniture has been moved, but there are no footsteps other than their own. If the PCs enter at night, they encounter the ghost of the female adventurer in the other group [Salvatta]. If they enter during the day, the encounter nothing. Hopefully, at some time, it will be set up so that the PCs either enter the house and night and see the ghost, or they witness the ghost rise up from Savatta during her sleep.</p><p></p><p><span style="color: Yellow">Ending the Adventure:</span> The PCs may defeat the Ghost, but she will never be satisfied until this village has been destroyed. If the PCs kill Savatta here, they will have just brought doom upon this town because she will kill everyone until no one is left or the PCs find a way to permanently destroy her ghost [a difficult job]. Savatta, however, is completely unaware that she is doing any of this, so killing her may be considered wrong. She will agree to leave if the PCs can convince her that it is in everyone's best interest.</p><p></p><p><span style="color: Yellow">Continuing the Adventure:</span> Unfortunately, just as Savatta was once drawn here, she will always be drawn here. It may not be immediate, but she will return. Eventually, the PCs may hear of this in the future and decide to return to Liverock and end the horrible history. Rokaat, once freed, will also ask the PCs if they've heard of any entrance into the underground. If they are able to tell him of an entrance, he will have their eternal gratitude.</p><p></p><p></p><p>2. <span style="color: Yellow">Hook:</span> The PCs see smoke in the distance, too much for a simple campfire, and hopefully, they'll go check it out.</p><p></p><p><span style="color: Yellow">Background:</span> Slavers used to frequently exit through a certain entrance into the underground. After several battles, the Elves nearby took control of the area and built up a gate and small fort at the entrance to prevent undesirable traffic through the area. Rokaat found this entrance, but was viewed as a threat by the Elves and attacked. He managed to escape. Several of the Elves chased him into the woods, but he managed to elude them. As the Elves returned to the gate, the found it destroyed. The slavers have been readying an attack and as it happened, attacked when the guard was weakened and found the Elves easy prey.</p><p></p><p><span style="color: Yellow">Adventure:</span> The PCs arrive at the gate shortly after the Elves as they are battling Rokaat.</p><p></p><p><span style="color: Yellow">Options:</span> They help the Elves. The Elves will thank them whether or not Rokaat is killed. Shortly after the battle, either a Tracker of sorts among the PCs or one of the Elves will notice wagon tracks among the debris. The Elves will then ask the PCs's help to hunt down the true perpetrators: the slavers. The slavers are fairly easy to find, though not as easy to fight. If the PCs stop the slavers, they will be rewarded by the Elves for completing the duty they failed.</p><p></p><p>OR</p><p></p><p>They help the Elves, in which case the Elves will be defeated and those surviving will be forced to flee. Considering that Rokaat is monster-like and the Elves are Elves, the PCs will probably not go this route. If they do, they will have made enemies of the Elves.</p><p></p><p>OR</p><p></p><p>The PCs watch and wait, in which case Rokaat will defend himself and defeat the Elves [not trying to kill them, just make them so they can't fight. He will stop when they fall unconscious]. Once done, he will walk into the underground. If any Elves survive, the PCs will also end up the enemy of the Elves.</p><p></p><p><span style="color: Yellow">Continuing the Adventure:</span> The slavers will determine who killed their own [if one escaped and reported what happened] through magical means if necessary. This group is powerful and the PCs will have just made themselves powerful enemies. This could mean that occasional assassins attempt to end their lives, or that during their adventures, the slavers will make their lives difficult, a mental sort of torture, until they decide to kill the adventurers.</p><p></p><p><span style="color: DarkRed">Druid Class: Player's Handbook</span></p><p><span style="color: DarkRed">Half-Dragon Template: Monster Manual</span></p><p><span style="color: DarkRed">Kobold: Monster Manual</span></p><p><span style="color: DarkRed">Monitor Lizard: Monster Manual</span></p><p><span style="color: DarkRed">Tauric Template: Savage Species</span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2837939, member: 23023"] [b]Rokaat[/b] [COLOR=DeepSkyBlue]Rokaat Kobold Lizard (monitor) Half-Dragon (red) Druid 5(CR: 10) Medium Dragon HD:[/COLOR] 4d10+5d8+54 ; hp 117 [COLOR=DeepSkyBlue]Init[/COLOR] +2 [COLOR=DeepSkyBlue]Spd:[/COLOR] 30 ft., swim 30ft. [COLOR=DeepSkyBlue]AC:[/COLOR] 19 (+2 dex, +7 nat), touch 12, flat-footed 17 [COLOR=DeepSkyBlue]BA/Grapple:[/COLOR] +7/+15 [COLOR=DeepSkyBlue]Attack:[/COLOR] 2 claws +15 melee (1d4+8) and bite +10 melee (1d6+4) [COLOR=DeepSkyBlue]S/R:[/COLOR] 5ft/5ft [COLOR=DeepSkyBlue]SA:[/COLOR] Breath (DC 17) [COLOR=DeepSkyBlue]SQ:[/COLOR] Low-light vision, Darkvision 60ft, light sensitivity, Immune to fire, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (1/day) [COLOR=DeepSkyBlue]AL[/COLOR] TN [COLOR=DeepSkyBlue]Fort[/COLOR] 13,[COLOR=DeepSkyBlue] Ref[/COLOR] 6, [COLOR=DeepSkyBlue]Will[/COLOR] 10 [COLOR=DeepSkyBlue]Str[/COLOR] 26, [COLOR=DeepSkyBlue]Dex[/COLOR] 15, [COLOR=DeepSkyBlue]Con[/COLOR] 20, [COLOR=DeepSkyBlue]Int[/COLOR] 12, [COLOR=DeepSkyBlue]Wis[/COLOR] 15, [COLOR=DeepSkyBlue]Cha[/COLOR] 10 [COLOR=DeepSkyBlue]Skills:[/COLOR] Climb +11, Handle Animal +5, Heal +7, Hide +5, Knowledge (Nature) +8, Listen +5, Move Silently +5, Spellcraft +6, Spot +8, Survival +9, Swim +11 [COLOR=DeepSkyBlue]Languages:[/COLOR] Draconic, Common, Druidic [COLOR=DeepSkyBlue]Feats: [/COLOR] Power Attack, Improved Toughness, Track, Lightning Reflexes [COLOR=DeepSkyBlue]Breath: [/COLOR] 30-foot cone, 6d8 fire damage. [COLOR=DeepSkyBlue]Spells: [/COLOR] 4/3/1 (DC 12+spell level) 1st- Cure Light wounds (x2), Longstride, Speak with animals 2nd- Barkskin, Bull's Strength, Bear's Endurance 3rd- Magic Fang (Greater) [COLOR=DeepSkyBlue]Equipment[/COLOR] 14,235 Bag of Tricks (Rust) 3,000gp. Ring of Sustenance 2,500gp. Rod of Extension, Minor 3,000gp. Wand of Summon Monster I (25 charges) 375gp Potion of Cure Moderate 300gp Potion of Fly 750gp Armbands of Might 4,100gp Gold statue of Kobold wielding a spear in a threatening manner (210gp) [COLOR=DeepSkyBlue]Armbands of Might (Complete Adventurer)[/COLOR] These bronze armbands grant their wearer a +2 bonus on Strength checks and Strength-based skill checks. If the wearer has the Power Attack feat, he gains a +2 bonus on melee damage rolls on any attack on which he uses the Power Attack feat and takes a penalty of at least -2 on his attack roll. Armbands occupy the same space on the body as a pair of bracers or bracelets. Faint transmutation; CL 3rd; Craft Wondrous Item, bull's strength; Price: 4,100gp. [COLOR=DeepSkyBlue]Description[/COLOR] [I]You see before you a lizard-like creature as if someone had chopped a Kobold in half, put it where the head of a lizard should be, and colored it a blood red color. It is quite strong for being part Kobold and it flexes before you, though it almost seems more entranced by its muscles than you are.[/I] [COLOR=DeepSkyBlue]Background[/COLOR] Rokaat was a druid who lived underground. He liked the underground nature, the mushrooms, the fungus, and, especially, the lack of light. These likes of Rokaat eventually led him down the path of the druid. [I would have liked a more underground version of a druid rather than a foresty one, but I didn't know of any]. In his travels, he came across a den of lizards which had been destroyed by a passing group of Orcs. Rokaat killed the pesky orcs, but he was only able to save a single Lizard, whom he named Lizzy (Lizzy struck him as a good name for it). Lizzy became a good friend to Rokaat. They lived together, ate together, and traveled together. They relied on each other and life was good. However, all things must come to an end and everything changed for Rokaat and Lizzy when they came across an area in the Underdark which they had not been to before. After exploring for a couple of days, they found nothing. Still, their spirits were high because it wasn't that they were looking for anything. That night, however, they were attacked. Rokaat was quickly held by a spell. Lizzy tried fighting, but was no match for the Wizard. Rokaat saw Liz fall and thought his faithful companion was dead. Still held, the Wizard knocked Rokaat unconscious. When he awoke, he found that where his legs and body should be below his waist, he saw the familiar body of his friend Lizzy. As if it wasn't torture enough to see his closest friend perish, the Wizard expiramented long and hard, able to now because of his increased physical stamina and strength. When the Wizard was finally finished, Rokaat was let free, but he was far from everything he recognized. His main goal now is to return home, though a very close second is finding a way to restore his friend back to life. However, he likes the strength this new body has given him and will not save Lizzy if it means losing part of his body. Still, he is loyal to his deceased companion and refuses to gain another companion in place of the lizard. [COLOR=DeepSkyBlue]Tactics[/COLOR] He'll try to use his buff spells before battle if possible. During battle, his tactic is very simple: attack. Frequently, he forgets that he even has a breath weapon. He isn't stupid, however, and if he realizes that simply attacking isn't going to kill his enemy, he will do something else. [COLOR=DeepSkyBlue]Adventure Hooks[/COLOR] 1. [COLOR=Yellow]Hook:[/COLOR] PCs are traveling through one village when they hear that a village only a day's travel away [the village of Liverock] is looking for some help to deal some sort of creature harassing them. [COLOR=Yellow]Background:[/COLOR] Livestock are being killed, one every couple of days. After the third occurance, the villagers send messengers into the surrounding villages to spread the word to increase chances of attracting adventurers. Several days ago, a group of adventurers entered Liverock because the request. They found a creature nearby [Rokaat] and captured him, bringing him into the town's jail, and recieved the reward. [COLOR=Yellow]Adventure:[/COLOR] The PCs arrive in town to find that everything appears to be fine. The perpetrator has been caught by a slightly more nearby group of adventurers. Annoyed, the PCs rest the night. However, in the morning, there are reports of another cow that was slaughtered in the same fashion. Not only that, but one of the adventurers in the other group is found dead in what appears to be a ritualistic suicide. Rumors arise in the town, even greater than before, and the village leader approaches the PCs. He explains to them that there was once a Witch in the town name Hilda and that she had killed in the same way that the young adventurer was killed in. He asks them for help and will likely tell them the location of Hilda's broken down house nearby, [COLOR=Yellow]Options:[/COLOR] The PCs decide to investigate the cows. They find that the cows were apparently ripped apart from the inside out. OR The PCs decide to investigate Hilda's ramshackled house. There, they find traces of someone's presence because furniture has been moved, but there are no footsteps other than their own. If the PCs enter at night, they encounter the ghost of the female adventurer in the other group [Salvatta]. If they enter during the day, the encounter nothing. Hopefully, at some time, it will be set up so that the PCs either enter the house and night and see the ghost, or they witness the ghost rise up from Savatta during her sleep. [COLOR=Yellow]Ending the Adventure:[/COLOR] The PCs may defeat the Ghost, but she will never be satisfied until this village has been destroyed. If the PCs kill Savatta here, they will have just brought doom upon this town because she will kill everyone until no one is left or the PCs find a way to permanently destroy her ghost [a difficult job]. Savatta, however, is completely unaware that she is doing any of this, so killing her may be considered wrong. She will agree to leave if the PCs can convince her that it is in everyone's best interest. [COLOR=Yellow]Continuing the Adventure:[/COLOR] Unfortunately, just as Savatta was once drawn here, she will always be drawn here. It may not be immediate, but she will return. Eventually, the PCs may hear of this in the future and decide to return to Liverock and end the horrible history. Rokaat, once freed, will also ask the PCs if they've heard of any entrance into the underground. If they are able to tell him of an entrance, he will have their eternal gratitude. 2. [COLOR=Yellow]Hook:[/COLOR] The PCs see smoke in the distance, too much for a simple campfire, and hopefully, they'll go check it out. [COLOR=Yellow]Background:[/COLOR] Slavers used to frequently exit through a certain entrance into the underground. After several battles, the Elves nearby took control of the area and built up a gate and small fort at the entrance to prevent undesirable traffic through the area. Rokaat found this entrance, but was viewed as a threat by the Elves and attacked. He managed to escape. Several of the Elves chased him into the woods, but he managed to elude them. As the Elves returned to the gate, the found it destroyed. The slavers have been readying an attack and as it happened, attacked when the guard was weakened and found the Elves easy prey. [COLOR=Yellow]Adventure:[/COLOR] The PCs arrive at the gate shortly after the Elves as they are battling Rokaat. [COLOR=Yellow]Options:[/COLOR] They help the Elves. The Elves will thank them whether or not Rokaat is killed. Shortly after the battle, either a Tracker of sorts among the PCs or one of the Elves will notice wagon tracks among the debris. The Elves will then ask the PCs's help to hunt down the true perpetrators: the slavers. The slavers are fairly easy to find, though not as easy to fight. If the PCs stop the slavers, they will be rewarded by the Elves for completing the duty they failed. OR They help the Elves, in which case the Elves will be defeated and those surviving will be forced to flee. Considering that Rokaat is monster-like and the Elves are Elves, the PCs will probably not go this route. If they do, they will have made enemies of the Elves. OR The PCs watch and wait, in which case Rokaat will defend himself and defeat the Elves [not trying to kill them, just make them so they can't fight. He will stop when they fall unconscious]. Once done, he will walk into the underground. If any Elves survive, the PCs will also end up the enemy of the Elves. [COLOR=Yellow]Continuing the Adventure:[/COLOR] The slavers will determine who killed their own [if one escaped and reported what happened] through magical means if necessary. This group is powerful and the PCs will have just made themselves powerful enemies. This could mean that occasional assassins attempt to end their lives, or that during their adventures, the slavers will make their lives difficult, a mental sort of torture, until they decide to kill the adventurers. [COLOR=DarkRed]Druid Class: Player's Handbook Half-Dragon Template: Monster Manual Kobold: Monster Manual Monitor Lizard: Monster Manual Tauric Template: Savage Species[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dog Moon's Creatures [Updated 10-05-13]
Top