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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 2946775" data-attributes="member: 23023"><p><strong>Tarod</strong></p><p></p><p>Okay, it's been a while, I know. I'm an entire week behind but know that I have not forgotten about this thread! Unfortunately, this next person is done a little quickly, so I'll probably go back a little bit later and touch up on his stuff.</p><p></p><p>Important Note: Although I used the idea of the Amalgam Template, I did not actually use it when making Tarod. What I did was cut the HD of the Entombed by 1/4th to 4HD and reduce the Strength of it. So I used the Entombed/Human crossbreed.</p><p></p><p>Also, this was an NPC in an adventure I ran that I never actually statted up, but I have wanted to for a while and am now getting around to it. So the idea behind the Adventure Hook is mainly based on what I ran. Of course there are dozens of Adventure Hooks for Assassins/Thieves Guilds that could be used for him. IMC, the Undead are working on taking over [a la Kingdom of the Ghouls].</p><p></p><p><span style="color: DeepSkyBlue">Tarod</span></p><p><span style="color: DeepSkyBlue">Entombed/Human Rogue 3/Assassin 8 (CR: 13)</span></p><p><span style="color: DeepSkyBlue">Medium Undead (Cold)</span></p><p><span style="color: DeepSkyBlue">Hit Dice:</span> 15d12 (138 hp) [4 HD from base creature]</p><p><span style="color: DeepSkyBlue">Initiative:</span> +11</p><p><span style="color: DeepSkyBlue">Speed:</span> 30 ft, burrow 40 ft. (ice only)</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 25 (–1 size, +4 natural, +5 dex, +7 armor), touch 14, flatfooted 20</p><p></p><p><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +10/+12</p><p><span style="color: DeepSkyBlue">Attack:</span> Slam +16 melee (2d6+3 plus 2d4 cold)</p><p><span style="color: DeepSkyBlue">Full Attack:</span> 2 slams +16 melee (2d6+3 plus 2d4 cold)</p><p><span style="color: DeepSkyBlue">Space/Reach:</span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks:</span> Create spawn, Death Attack DC 20, freeze, icy touch, immure, improved grab, Sneak Attack +6d6, Spells</p><p><span style="color: DeepSkyBlue">Special Qualities:</span> Darkvision 60 ft., Evasion, Hide in Plain Sight, ice glide, immunity to cold, tremorsense 60 ft., undead traits, vulnerability to fire</p><p></p><p><span style="color: DeepSkyBlue">Alignment:</span> Neutral evil</p><p><span style="color: DeepSkyBlue">Saves:</span> Fort +4, Ref +15, Will +9</p><p><span style="color: DeepSkyBlue">Abilities:</span> Str 14, Dex 20, Con —, Int 14, Wis 14, Cha 17</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Bluff +31, Diplomacy +13, Disguise +7, Forgery +20, Hide +25, Listen +20, Move Silently +25, Perform (sing) +13, Sense Motive +20, Spot +20, Tumble +13</p><p><span style="color: DeepSkyBlue">Languages:</span> Common, Dwarf, Giant</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Improved Initiative, Improved Natural Weapon (Slam), Leadership, Quick Reconnoiter, Staggering Strike, Stealthy, Weapon Finesse (Slam)</p><p></p><p><span style="color: DeepSkyBlue">Spells</span></p><p>Spells Known: 4/4/4/3</p><p>Spells/Day: 4/4/3/1</p><p></p><p>1st - Critical Strike, Obscuring Mist, Sticky Fingers, True Strike</p><p>2nd - Alter Self, Feather Fall, Illusory Script, Spider Climb</p><p>3rd - Deep Slumber, Fangs of the Vampire, Find the Gap, Wraithstrike</p><p>4th - Dimension Door, Greater Invisibility, Modify Memory</p><p></p><p><span style="color: DeepSkyBlue">Equipment </span>60,800gp</p><p>Mask of Disguise [As hat; painted solid white] (2,000gp)</p><p>Choker of Eloquance, Gr. (24,000gp)</p><p>Amulet of Mighty Fists [+1] (6,000gp)</p><p>+3 Glamored Mithril Chainshirt (12,800gp)</p><p>Gloves of Dexterity +4 (16,000gp)</p><p></p><p><span style="color: DeepSkyBlue">Description</span></p><p>Tarod's face is never revealed, always covered by the white mask he wears. Some say he is horribly scarred, but others say it is to hide his identity because he is, after all, an Assassin. His frame is lean and only partially muscular, but his entire body is encased in a shell of solid ice except where the mask covers his face. He always wears black robes to cover the ice, but it cannot hide is somewhat bulky icy figure.</p><p></p><p><span style="color: DeepSkyBlue">Background</span></p><p>Son to a common whore and a pirate, his life was inevitably drawn to one of thievery. He was a skilled thief, but what truly brought him greatness was his tongue. He could weave a story like no other and people tended to believe him. He used that to get close to people and then take what he needed. Later, he used the same skill to assassinate targets, gaining even more money.</p><p></p><p>Tarod used the money to purchase a business and use that as a front for his mischevious deeds. Criminals were drawn to him and he weeded out those who either had great skill or those who had great potential. Those he mistrusted he quickly and efficiently killed. The Guild he created he named as the White Visages after the mask he always wore. His Guild prospered and crushed any contending Guilds.</p><p></p><p>His life changed when he encountered the Undead. They had interest in taking over the city of Saydar. The cold weather kept out most except the inhabitants of the land and the Undead, being immune to it, thought to take control of the frigid wastelands in the beginning of their conquests. They didn't act rashly though; they don't want the rest of the world to know about their presence quite yet, so they used Tarod, granting him Undeath in exchange for his services.</p><p></p><p><span style="color: DeepSkyBlue">Tactics</span></p><p>Tarod prefers to not have to fight his own battles. Fortunately, he has been given control of three Entombed as an additional reward. He uses the well in the frozen wasteland he lives in and uses his own ability in conjunction to theirs, moving through the snow and attempting to Sneak Attack others, using Staggering Strike to prevent characters from moving quickly.</p><p></p><p>Tarod also has a small army within his Guild, of which there exist several casters. If necessary, he can use their services to buff himself in any way. Also, he can likely find many magical items if he truly desires them, especially potions. He can be given any number of potions [I have not given him any, but I would assume he would carry sever Cure Potions and probably Fly and Gaseous Form as well.</p><p></p><p><span style="color: DeepSkyBlue">Adventure Hooks</span></p><p>1. <span style="color: Yellow">Hook:</span> The ambassador that was sent to smooth relations between the frozen nation of Rilous and Chigo turns up missing one night. The PCs were assigned to protect him...</p><p></p><p><span style="color: Yellow">Background:</span> Chigo is a new nation and does not have (m)any allies, so they are attempting to gain help from various nearby nations, of which Rilous is one. The PCs have helped the nation of Chigo so they are asked/hired to protect the ambassador. The Undead want to have the nations fighting against each other and this is but one of the ways they are attempting to do so.</p><p></p><p><span style="color: Yellow">Adventure:</span> The PCs, after questioning locals, determines that the Guild in town is the best place to look for assassins. They are ambushed on the way by men with white masks, a sure sign that the Guild is responsible. They must find the Guild, deal with them, and locate the assassin.</p><p></p><p><span style="color: Yellow">Options:</span> As above, quite simple. They fight numerous thieves, devastating the White Visages, and are finally confronted by Tarod.</p><p></p><p>OR</p><p></p><p>The Guild has been set up. The Undead of decided that now is the time to act and that they desire Tarod's death [perhaps he is not agreeing to all of their demands or something]. Those with the white masks who ambushed are not really the White Visages, but are instead Undead.</p><p></p><p><span style="color: Yellow">Ending the Adventure:</span> The adventure ends if the person responsible for the assassination is brought to justice, whether it be Tarod or the Undead.</p><p></p><p><span style="color: Yellow">Continuing the Adventure:</span> Either way, the Undead are still behind the scenes and desiring the city for their own. If the PCs learn of their existence nearby, the city will ask for them to investigate and deal with the matter. Depending on how far you want this to go, it could either lead to an entire campaign of the Undead attempting to take control of the world, or that this is just a rare occurrance.</p><p></p><p><span style="color: DarkRed">Amalgam Template: Advanced Bestiary [Not that I used it, but just sayin']</span></p><p><span style="color: DarkRed">Assassin Class: DMG</span></p><p><span style="color: DarkRed">Entombed: Frostburn</span></p><p><span style="color: DarkRed">Human: PH</span></p><p><span style="color: DarkRed">Rogue Base Class: PH</span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2946775, member: 23023"] [b]Tarod[/b] Okay, it's been a while, I know. I'm an entire week behind but know that I have not forgotten about this thread! Unfortunately, this next person is done a little quickly, so I'll probably go back a little bit later and touch up on his stuff. Important Note: Although I used the idea of the Amalgam Template, I did not actually use it when making Tarod. What I did was cut the HD of the Entombed by 1/4th to 4HD and reduce the Strength of it. So I used the Entombed/Human crossbreed. Also, this was an NPC in an adventure I ran that I never actually statted up, but I have wanted to for a while and am now getting around to it. So the idea behind the Adventure Hook is mainly based on what I ran. Of course there are dozens of Adventure Hooks for Assassins/Thieves Guilds that could be used for him. IMC, the Undead are working on taking over [a la Kingdom of the Ghouls]. [COLOR=DeepSkyBlue]Tarod Entombed/Human Rogue 3/Assassin 8 (CR: 13) Medium Undead (Cold) Hit Dice:[/COLOR] 15d12 (138 hp) [4 HD from base creature] [COLOR=DeepSkyBlue]Initiative:[/COLOR] +11 [COLOR=DeepSkyBlue]Speed:[/COLOR] 30 ft, burrow 40 ft. (ice only) [COLOR=DeepSkyBlue]Armor Class:[/COLOR] 25 (–1 size, +4 natural, +5 dex, +7 armor), touch 14, flatfooted 20 [COLOR=DeepSkyBlue]Base Attack/Grapple:[/COLOR] +10/+12 [COLOR=DeepSkyBlue]Attack:[/COLOR] Slam +16 melee (2d6+3 plus 2d4 cold) [COLOR=DeepSkyBlue]Full Attack:[/COLOR] 2 slams +16 melee (2d6+3 plus 2d4 cold) [COLOR=DeepSkyBlue]Space/Reach:[/COLOR] 5 ft./5 ft. [COLOR=DeepSkyBlue]Special Attacks:[/COLOR] Create spawn, Death Attack DC 20, freeze, icy touch, immure, improved grab, Sneak Attack +6d6, Spells [COLOR=DeepSkyBlue]Special Qualities:[/COLOR] Darkvision 60 ft., Evasion, Hide in Plain Sight, ice glide, immunity to cold, tremorsense 60 ft., undead traits, vulnerability to fire [COLOR=DeepSkyBlue]Alignment:[/COLOR] Neutral evil [COLOR=DeepSkyBlue]Saves:[/COLOR] Fort +4, Ref +15, Will +9 [COLOR=DeepSkyBlue]Abilities:[/COLOR] Str 14, Dex 20, Con —, Int 14, Wis 14, Cha 17 [COLOR=DeepSkyBlue]Skills:[/COLOR] Bluff +31, Diplomacy +13, Disguise +7, Forgery +20, Hide +25, Listen +20, Move Silently +25, Perform (sing) +13, Sense Motive +20, Spot +20, Tumble +13 [COLOR=DeepSkyBlue]Languages:[/COLOR] Common, Dwarf, Giant [COLOR=DeepSkyBlue]Feats:[/COLOR] Improved Initiative, Improved Natural Weapon (Slam), Leadership, Quick Reconnoiter, Staggering Strike, Stealthy, Weapon Finesse (Slam) [COLOR=DeepSkyBlue]Spells[/COLOR] Spells Known: 4/4/4/3 Spells/Day: 4/4/3/1 1st - Critical Strike, Obscuring Mist, Sticky Fingers, True Strike 2nd - Alter Self, Feather Fall, Illusory Script, Spider Climb 3rd - Deep Slumber, Fangs of the Vampire, Find the Gap, Wraithstrike 4th - Dimension Door, Greater Invisibility, Modify Memory [COLOR=DeepSkyBlue]Equipment [/COLOR]60,800gp Mask of Disguise [As hat; painted solid white] (2,000gp) Choker of Eloquance, Gr. (24,000gp) Amulet of Mighty Fists [+1] (6,000gp) +3 Glamored Mithril Chainshirt (12,800gp) Gloves of Dexterity +4 (16,000gp) [COLOR=DeepSkyBlue]Description[/COLOR] Tarod's face is never revealed, always covered by the white mask he wears. Some say he is horribly scarred, but others say it is to hide his identity because he is, after all, an Assassin. His frame is lean and only partially muscular, but his entire body is encased in a shell of solid ice except where the mask covers his face. He always wears black robes to cover the ice, but it cannot hide is somewhat bulky icy figure. [COLOR=DeepSkyBlue]Background[/COLOR] Son to a common whore and a pirate, his life was inevitably drawn to one of thievery. He was a skilled thief, but what truly brought him greatness was his tongue. He could weave a story like no other and people tended to believe him. He used that to get close to people and then take what he needed. Later, he used the same skill to assassinate targets, gaining even more money. Tarod used the money to purchase a business and use that as a front for his mischevious deeds. Criminals were drawn to him and he weeded out those who either had great skill or those who had great potential. Those he mistrusted he quickly and efficiently killed. The Guild he created he named as the White Visages after the mask he always wore. His Guild prospered and crushed any contending Guilds. His life changed when he encountered the Undead. They had interest in taking over the city of Saydar. The cold weather kept out most except the inhabitants of the land and the Undead, being immune to it, thought to take control of the frigid wastelands in the beginning of their conquests. They didn't act rashly though; they don't want the rest of the world to know about their presence quite yet, so they used Tarod, granting him Undeath in exchange for his services. [COLOR=DeepSkyBlue]Tactics[/COLOR] Tarod prefers to not have to fight his own battles. Fortunately, he has been given control of three Entombed as an additional reward. He uses the well in the frozen wasteland he lives in and uses his own ability in conjunction to theirs, moving through the snow and attempting to Sneak Attack others, using Staggering Strike to prevent characters from moving quickly. Tarod also has a small army within his Guild, of which there exist several casters. If necessary, he can use their services to buff himself in any way. Also, he can likely find many magical items if he truly desires them, especially potions. He can be given any number of potions [I have not given him any, but I would assume he would carry sever Cure Potions and probably Fly and Gaseous Form as well. [COLOR=DeepSkyBlue]Adventure Hooks[/COLOR] 1. [COLOR=Yellow]Hook:[/COLOR] The ambassador that was sent to smooth relations between the frozen nation of Rilous and Chigo turns up missing one night. The PCs were assigned to protect him... [COLOR=Yellow]Background:[/COLOR] Chigo is a new nation and does not have (m)any allies, so they are attempting to gain help from various nearby nations, of which Rilous is one. The PCs have helped the nation of Chigo so they are asked/hired to protect the ambassador. The Undead want to have the nations fighting against each other and this is but one of the ways they are attempting to do so. [COLOR=Yellow]Adventure:[/COLOR] The PCs, after questioning locals, determines that the Guild in town is the best place to look for assassins. They are ambushed on the way by men with white masks, a sure sign that the Guild is responsible. They must find the Guild, deal with them, and locate the assassin. [COLOR=Yellow]Options:[/COLOR] As above, quite simple. They fight numerous thieves, devastating the White Visages, and are finally confronted by Tarod. OR The Guild has been set up. The Undead of decided that now is the time to act and that they desire Tarod's death [perhaps he is not agreeing to all of their demands or something]. Those with the white masks who ambushed are not really the White Visages, but are instead Undead. [COLOR=Yellow]Ending the Adventure:[/COLOR] The adventure ends if the person responsible for the assassination is brought to justice, whether it be Tarod or the Undead. [COLOR=Yellow]Continuing the Adventure:[/COLOR] Either way, the Undead are still behind the scenes and desiring the city for their own. If the PCs learn of their existence nearby, the city will ask for them to investigate and deal with the matter. Depending on how far you want this to go, it could either lead to an entire campaign of the Undead attempting to take control of the world, or that this is just a rare occurrance. [COLOR=DarkRed]Amalgam Template: Advanced Bestiary [Not that I used it, but just sayin'] Assassin Class: DMG Entombed: Frostburn Human: PH Rogue Base Class: PH[/COLOR] [/QUOTE]
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