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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 3115059" data-attributes="member: 23023"><p><strong>Tressa, Part 2</strong></p><p></p><p><span style="color: DeepSkyBlue">Tressa</span></p><p><span style="color: DeepSkyBlue">Dryad Druid5/Blighter6 Lich Evolved Undead</span></p><p><span style="color: DeepSkyBlue">Size/Type:</span> Medium Undead</p><p><span style="color: DeepSkyBlue">Hit Dice:</span> 15d12 (138 hp)</p><p><span style="color: DeepSkyBlue">Initiative:</span> +4</p><p><span style="color: DeepSkyBlue">Speed:</span> 30 ft. (6 squares)</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 20 (+4 Dex, +6 natural), touch 14, flat-footed 16</p><p></p><p><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +9/+9</p><p><span style="color: DeepSkyBlue">Attack:</span> Touch +13 melee touch attack (1d8+5 negative energy ; Will DC 23 Half)</p><p><span style="color: DeepSkyBlue">Full Attack:</span> Touch +13 melee touch attack (1d8+5 negative energy ; Will DC 23 Half)</p><p><span style="color: DeepSkyBlue">Space/Reach:</span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks:</span> Spell-like abilities</p><p><span style="color: DeepSkyBlue">Special Qualities:</span> Wild empathy, DR 15/bludgeoning and magic and DR 5/cold iron, Immunities to cold, electricity, polymorph, and mind-affecting attacks, +4 turn resistance, fast heal 3, Undead traits</p><p></p><p><span style="color: DeepSkyBlue">Saves:</span> Fort +10, Ref +11, Will +17</p><p><span style="color: DeepSkyBlue">Abilities:</span> Str 12, Dex 19, Con -, Int 16, Wis 19, Cha 22</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Concentration +12, Escape Artist +11, Handle Animal +18, Hide +21, Knowledge (nature) +17, Listen +23, Move Silently +21, Ride +11, Search +11, Sense Motive +12, Spellcraft +15, Spot +24, Survival +16, Use Rope +4 (+6 with bindings)</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Corpse Crafter, Craft Wondrous Item, Deadly Chill, Destruction Retribution, Stealthy, Weapon Finesse</p><p></p><p><span style="color: DeepSkyBlue">Environment:</span> Temperate forests</p><p><span style="color: DeepSkyBlue">Organization:</span> Solitary or grove (4-7)</p><p><span style="color: DeepSkyBlue">Challenge Rating:</span> 17</p><p><span style="color: DeepSkyBlue">Treasure:</span> Standard</p><p><span style="color: DeepSkyBlue">Alignment:</span> Chaotic evil</p><p><span style="color: DeepSkyBlue">Advancement:</span> By character class</p><p><span style="color: DeepSkyBlue">Level Adjustment:</span> —</p><p></p><p><span style="color: DeepSkyBlue">Fear Aura (Su):</span> Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed at a Will save or be affected as though by fear as cast by a sorcerer of the lich’s level.</p><p></p><p><span style="color: DeepSkyBlue">Paralyzing Touch (Su):</span> Any living creature the lich touches must succeed at a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. This power works in conjunction with the lich’s damaging touch (see above).</p><p></p><p><span style="color: DeepSkyBlue">Deforestation (Sp)</span></p><p></p><p><span style="color: DeepSkyBlue">Blightfire (Su):</span> Standard action, 5d6 fire damage to all within 10 feet (Ref 20 half) and ignites flammables</p><p></p><p><span style="color: DeepSkyBlue">Undead Wild Shape (Sp) [Large]</span></p><p></p><p><span style="color: DeepSkyBlue">Speak with Dead Animals (Sp):</span> 1/day, as Speak with Dead, but only animals. CL 11.</p><p></p><p><span style="color: DeepSkyBlue">Contagious Touch (Su):</span> 1/day as contagious touch spell.</p><p></p><p><span style="color: DeepSkyBlue">Animate Dead Animal (Sp):</span> 1/day, only animals, no material component</p><p></p><p>At will—entangle (DC 15), speak with plants, tree shape; 3/day— charm person (DC 15), deep slumber (DC 17), tree stride; 1/day—suggestion (DC 17), cloudkill (DC 19). Caster level 6th. The save DCs are Wisdom-based.</p><p></p><p><span style="color: DeepSkyBlue">Spells: 4/4/4/3/1/0 DC 14 + spell level</span></p><p>1st- Bane, Inflict Light Wounds, Ray of Enfeeblement (x2)</p><p>2nd- Chill Touch, Darkness, Inflict Moderate Wounds, Warp Wood</p><p>3rd- Contagion, Desecrate, Inflict Serious Wounds, Poison</p><p>4th- Blight, Inflict Critical Wounds, Unhallow</p><p>5th- Waves of Fatigue</p><p></p><p><span style="color: DeepSkyBlue">Appearance</span></p><p>Tressa is still quite similar to a normal Dryad except for two things: upon her slightly darkened body are dark spots, what some might believe to be scorch marks while more knowledgeable folk would choose to believe that it is the signs of death upon her body. The other are her eyes. They show hate and are constantly in motion as if it was impossible for them to look in a direction for more than three seconds. Tressa wears nothing; uses no equipment despite the stories of her having a massive treasure horde [it may be a good idea to reduce the CR of Tressa by 1 or 2].</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3115059, member: 23023"] [b]Tressa, Part 2[/b] [Color=DeepSkyBlue]Tressa Dryad Druid5/Blighter6 Lich Evolved Undead Size/Type:[/Color] Medium Undead [Color=DeepSkyBlue]Hit Dice:[/Color] 15d12 (138 hp) [Color=DeepSkyBlue]Initiative:[/Color] +4 [Color=DeepSkyBlue]Speed:[/Color] 30 ft. (6 squares) [Color=DeepSkyBlue]Armor Class:[/Color] 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 [Color=DeepSkyBlue]Base Attack/Grapple:[/Color] +9/+9 [Color=DeepSkyBlue]Attack:[/Color] Touch +13 melee touch attack (1d8+5 negative energy ; Will DC 23 Half) [Color=DeepSkyBlue]Full Attack:[/Color] Touch +13 melee touch attack (1d8+5 negative energy ; Will DC 23 Half) [Color=DeepSkyBlue]Space/Reach:[/Color] 5 ft./5 ft. [Color=DeepSkyBlue]Special Attacks:[/Color] Spell-like abilities [Color=DeepSkyBlue]Special Qualities:[/Color] Wild empathy, DR 15/bludgeoning and magic and DR 5/cold iron, Immunities to cold, electricity, polymorph, and mind-affecting attacks, +4 turn resistance, fast heal 3, Undead traits [Color=DeepSkyBlue]Saves:[/Color] Fort +10, Ref +11, Will +17 [Color=DeepSkyBlue]Abilities:[/Color] Str 12, Dex 19, Con -, Int 16, Wis 19, Cha 22 [Color=DeepSkyBlue]Skills:[/Color] Concentration +12, Escape Artist +11, Handle Animal +18, Hide +21, Knowledge (nature) +17, Listen +23, Move Silently +21, Ride +11, Search +11, Sense Motive +12, Spellcraft +15, Spot +24, Survival +16, Use Rope +4 (+6 with bindings) [Color=DeepSkyBlue]Feats:[/Color] Corpse Crafter, Craft Wondrous Item, Deadly Chill, Destruction Retribution, Stealthy, Weapon Finesse [Color=DeepSkyBlue]Environment:[/Color] Temperate forests [Color=DeepSkyBlue]Organization:[/Color] Solitary or grove (4-7) [Color=DeepSkyBlue]Challenge Rating:[/Color] 17 [Color=DeepSkyBlue]Treasure:[/Color] Standard [Color=DeepSkyBlue]Alignment:[/Color] Chaotic evil [Color=DeepSkyBlue]Advancement:[/Color] By character class [Color=DeepSkyBlue]Level Adjustment:[/Color] — [Color=DeepSkyBlue]Fear Aura (Su):[/Color] Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed at a Will save or be affected as though by fear as cast by a sorcerer of the lich’s level. [Color=DeepSkyBlue]Paralyzing Touch (Su):[/Color] Any living creature the lich touches must succeed at a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. This power works in conjunction with the lich’s damaging touch (see above). [Color=DeepSkyBlue]Deforestation (Sp)[/Color] [Color=DeepSkyBlue]Blightfire (Su):[/Color] Standard action, 5d6 fire damage to all within 10 feet (Ref 20 half) and ignites flammables [Color=DeepSkyBlue]Undead Wild Shape (Sp) [Large][/Color] [Color=DeepSkyBlue]Speak with Dead Animals (Sp):[/Color] 1/day, as Speak with Dead, but only animals. CL 11. [Color=DeepSkyBlue]Contagious Touch (Su):[/Color] 1/day as contagious touch spell. [Color=DeepSkyBlue]Animate Dead Animal (Sp):[/Color] 1/day, only animals, no material component At will—entangle (DC 15), speak with plants, tree shape; 3/day— charm person (DC 15), deep slumber (DC 17), tree stride; 1/day—suggestion (DC 17), cloudkill (DC 19). Caster level 6th. The save DCs are Wisdom-based. [Color=DeepSkyBlue]Spells: 4/4/4/3/1/0 DC 14 + spell level[/Color] 1st- Bane, Inflict Light Wounds, Ray of Enfeeblement (x2) 2nd- Chill Touch, Darkness, Inflict Moderate Wounds, Warp Wood 3rd- Contagion, Desecrate, Inflict Serious Wounds, Poison 4th- Blight, Inflict Critical Wounds, Unhallow 5th- Waves of Fatigue [Color=DeepSkyBlue]Appearance[/Color] Tressa is still quite similar to a normal Dryad except for two things: upon her slightly darkened body are dark spots, what some might believe to be scorch marks while more knowledgeable folk would choose to believe that it is the signs of death upon her body. The other are her eyes. They show hate and are constantly in motion as if it was impossible for them to look in a direction for more than three seconds. Tressa wears nothing; uses no equipment despite the stories of her having a massive treasure horde [it may be a good idea to reduce the CR of Tressa by 1 or 2]. [/QUOTE]
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