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Dog Soul Releases The Fishers of the Dead
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<blockquote data-quote="Cathix" data-source="post: 3335296" data-attributes="member: 32370"><p><span style="color: Red"><span style="font-size: 15px"><span style="font-family: 'Georgia'"><a href="http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245" target="_blank">The Fishers of the Dead</a></span><a href="http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245" target="_blank">http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245</a></span><a href="http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245" target="_blank">http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245</a></span><a href="http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245" target="_blank">http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245</a></p><p></p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=21120&SRC=FrontPage" target="_blank">[imager]http://img.photobucket.com/albums/v69/litlbeast/bigfishers.jpg[/imager]</a></p><p>On the shores of a distant plane, hidden from the eyes of the gods and the worries of men, the dead crawl out of the black surf like a fisherman's curse...</p><p></p><p>Fishers of the Dead continues the exploration of Niflheim, the d20 fantasy setting based on the legends and folklore of Iceland. The 79-page pdf is filled with plot hooks, story arcs, npc's and new creatures of the goddess Hel.</p><p></p><p>A new class variant, the stave - based on the principles of an ancient Norse martial art - is introduced, as well as ways to incorporate runic magic into your game. Fully bookmarked, with hand-out maps, Nordic naming conventions, runes and their meanings, and a section devoted to scenes and encounters make Fishers of the Dead a highly-detailed continuation of the Niflheim saga!</p><p></p><p>[title]<p style="text-align: left"> <em>I remember the smell of rain, as it was, when I was home. That was a fine smell, rich and green, and the trees would look to it. The trees would glow, in anticipation of the rain. Me and my woman would dance in the summer rain, and revel in the beauty of our grove. Those days are gone like the color’s gone from the air here and the hue’s gone from every, damned, living thing. I can still smell it, just before the rain’s about to come. But here it’s putrid, black and foul. The rain’s just as clear, just as wet, as it was so long ago – but it stinks like the grave and it’s the grave that it hungers for. I hold it back. Been doing so for years, and years. What will they do when I’m gone? </em></p> <p style="text-align: left"></p> <p style="text-align: left">-------------------------------------------------------------------------------------</p> <p style="text-align: left"></p> <p style="text-align: left">It is hard to keep the dead buried. The land seeks to serve its mistress, and the skies obey Hel’s whim. When someone dies in Nifl heim clouds begin to gather above, and within three days’ time it begins to rain. The rain falls relentlessly, changing at times to hail, but then resumes to rain until the ground can no longer hold its dread cargo. The dead float to the muddy surface and are swept away in floods and swollen rivers until they are given to the Sea of Death, where they are resurrected as servants of Hel. No death goes unnoticed, and even the very young – or very old – are taken to be the goddess of undeath’s minions. The caretaker of the only cemetery in the Four Villages, the druid Halldor, does his best to keep the Storm of Swords at bay once he buries someone in his plot. He has never failed to keep his dead, so far, and people will often travel for many miles to beg him to keep their fallen. He usually complies, provided the travelers have no taint of evil.</p> <p style="text-align: left"></p> <p style="text-align: left"></p><p>[/title]</p><p></p><p><span style="font-family: 'Arial Black'">For sale at Your Games Now, RPGNow, and DriveThruRPG</span></p><p></p><p><a href="http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245" target="_blank"><img src="http://img.photobucket.com/albums/v69/litlbeast/ygnbannerv1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p></blockquote><p></p>
[QUOTE="Cathix, post: 3335296, member: 32370"] [COLOR=Red][SIZE=4][FONT=Georgia][url=http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245]The Fishers of the Dead[/url][/FONT][url=http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245][/url][/SIZE][url=http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245][/url][/COLOR][url=http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245][/url] [url=http://enworld.rpgnow.com/product_info.php?products_id=21120&SRC=FrontPage][imager]http://img.photobucket.com/albums/v69/litlbeast/bigfishers.jpg[/imager][/url] On the shores of a distant plane, hidden from the eyes of the gods and the worries of men, the dead crawl out of the black surf like a fisherman's curse... Fishers of the Dead continues the exploration of Niflheim, the d20 fantasy setting based on the legends and folklore of Iceland. The 79-page pdf is filled with plot hooks, story arcs, npc's and new creatures of the goddess Hel. A new class variant, the stave - based on the principles of an ancient Norse martial art - is introduced, as well as ways to incorporate runic magic into your game. Fully bookmarked, with hand-out maps, Nordic naming conventions, runes and their meanings, and a section devoted to scenes and encounters make Fishers of the Dead a highly-detailed continuation of the Niflheim saga! [title][left] [I]I remember the smell of rain, as it was, when I was home. That was a fine smell, rich and green, and the trees would look to it. The trees would glow, in anticipation of the rain. Me and my woman would dance in the summer rain, and revel in the beauty of our grove. Those days are gone like the color’s gone from the air here and the hue’s gone from every, damned, living thing. I can still smell it, just before the rain’s about to come. But here it’s putrid, black and foul. The rain’s just as clear, just as wet, as it was so long ago – but it stinks like the grave and it’s the grave that it hungers for. I hold it back. Been doing so for years, and years. What will they do when I’m gone? [/I] ------------------------------------------------------------------------------------- It is hard to keep the dead buried. The land seeks to serve its mistress, and the skies obey Hel’s whim. When someone dies in Nifl heim clouds begin to gather above, and within three days’ time it begins to rain. The rain falls relentlessly, changing at times to hail, but then resumes to rain until the ground can no longer hold its dread cargo. The dead float to the muddy surface and are swept away in floods and swollen rivers until they are given to the Sea of Death, where they are resurrected as servants of Hel. No death goes unnoticed, and even the very young – or very old – are taken to be the goddess of undeath’s minions. The caretaker of the only cemetery in the Four Villages, the druid Halldor, does his best to keep the Storm of Swords at bay once he buries someone in his plot. He has never failed to keep his dead, so far, and people will often travel for many miles to beg him to keep their fallen. He usually complies, provided the travelers have no taint of evil. [/left][/title] [FONT=Arial Black]For sale at Your Games Now, RPGNow, and DriveThruRPG[/FONT] [url=http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1245][IMG]http://img.photobucket.com/albums/v69/litlbeast/ygnbannerv1.png[/IMG][/url] [/QUOTE]
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