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<blockquote data-quote="DanMcS" data-source="post: 1411088" data-attributes="member: 6530"><p>Thanks, fenzer, I'll have to hunt around for that.</p><p></p><p>More game notes, I guess this thread is as good a place as any to point my players for the "rules".</p><p></p><p>Advanced Weapon Proficiency: doesn't work as-written for aircraft, since attacking a 10 foot by 10 foot area is a less-than-useful concept.</p><p></p><p>[Original, for reference:</p><p>Prerequisite: Personal Firearms Proficiency. </p><p>Benefit: The character can fire any personal firearm on autofire without penalty (provided, of course, that it has an auto-fire setting). </p><p>Normal: Characters without this feat take a -4 penalty on attack rolls made with personal firearms set on autofire.</p><p>]</p><p></p><p>New:</p><p>Advanced Weapon Proficiency: as above, plus:</p><p>Benefit: In aerial combat, your penalty for autofire is reduced to -4.</p><p>Normal: Characters without this feat can use the machineguns on an airplane to make two attacks as a single action, with a -8 penalty to each attack. Uses 10 bullets.</p><p></p><p>Kinda like Rapid Shot, but a bigger penalty, and lets you do it as a standard action, so a pilot (who has to use his move action every round to, you know, fly the plane) can use it.</p><p></p><p>Oddly enough, Rapid Shot isn't in the modern SRD, implying it's not in the modern handbook, and I kinda thought it was. Of course, neither is skill focus, and I required it as a prereq for my Pilot advanced class. Ew, I'm getting D&D in my modern!</p><p></p><p>Mmm, found 'em. Rapid Shot made it onto the Gunslinger as the class ability "Lightning Shot", probably because it would be too much of a no-brainer in a gun-common setting. Skill focus survives as a talent in the Dedicated class that provides +3 to any one skill, and of course got replaced by all the +2/+2 feats.</p><p></p><p>If you have both the Advanced Firearms feat, and the Burst Fire (one attack at -4 for +2 dice, uses 5 bullets) feat, you can then combo them, to get two attacks as a single action; both are at -8, and both get +2 dice damage.</p><p></p><p>This leads to a new feat:</p><p><strong>The Whole Nine Yards</strong></p><p>Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency, Burst Fire, Exotic Firearms Proficiency (heavy machine guns), 10 ranks of the Pilot skill</p><p>Benefit: As a standard action, you can hose a target with your gun; you can make a single attack at -4 to-hit, which does +4 dice of damage. This attack uses 50 bullets, and can only be used if your gun has 50 bullets in it.</p><p>Special: This cannot be comboed with the advanced firearms attack to get two attacks, though it can be comboed with Burst Fire, which would result in a single attack at -8 which does +6 dice of damage.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1411088, member: 6530"] Thanks, fenzer, I'll have to hunt around for that. More game notes, I guess this thread is as good a place as any to point my players for the "rules". Advanced Weapon Proficiency: doesn't work as-written for aircraft, since attacking a 10 foot by 10 foot area is a less-than-useful concept. [Original, for reference: Prerequisite: Personal Firearms Proficiency. Benefit: The character can fire any personal firearm on autofire without penalty (provided, of course, that it has an auto-fire setting). Normal: Characters without this feat take a -4 penalty on attack rolls made with personal firearms set on autofire. ] New: Advanced Weapon Proficiency: as above, plus: Benefit: In aerial combat, your penalty for autofire is reduced to -4. Normal: Characters without this feat can use the machineguns on an airplane to make two attacks as a single action, with a -8 penalty to each attack. Uses 10 bullets. Kinda like Rapid Shot, but a bigger penalty, and lets you do it as a standard action, so a pilot (who has to use his move action every round to, you know, fly the plane) can use it. Oddly enough, Rapid Shot isn't in the modern SRD, implying it's not in the modern handbook, and I kinda thought it was. Of course, neither is skill focus, and I required it as a prereq for my Pilot advanced class. Ew, I'm getting D&D in my modern! Mmm, found 'em. Rapid Shot made it onto the Gunslinger as the class ability "Lightning Shot", probably because it would be too much of a no-brainer in a gun-common setting. Skill focus survives as a talent in the Dedicated class that provides +3 to any one skill, and of course got replaced by all the +2/+2 feats. If you have both the Advanced Firearms feat, and the Burst Fire (one attack at -4 for +2 dice, uses 5 bullets) feat, you can then combo them, to get two attacks as a single action; both are at -8, and both get +2 dice damage. This leads to a new feat: [b]The Whole Nine Yards[/b] Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency, Burst Fire, Exotic Firearms Proficiency (heavy machine guns), 10 ranks of the Pilot skill Benefit: As a standard action, you can hose a target with your gun; you can make a single attack at -4 to-hit, which does +4 dice of damage. This attack uses 50 bullets, and can only be used if your gun has 50 bullets in it. Special: This cannot be comboed with the advanced firearms attack to get two attacks, though it can be comboed with Burst Fire, which would result in a single attack at -8 which does +6 dice of damage. [/QUOTE]
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