Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dogma of Ehlonna write-up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chatdemon" data-source="post: 353793" data-attributes="member: 228"><p><em>Originally posted by Deedlit </em></p><p><strong>I may do something like this for other greyhawk deities, but seeing how I am most familiar with this one, I will start here.</strong></p><p><strong></strong></p><p><strong>1. All life is sacred, and should be protected. Avoid killing whenever possible, and not needed to prevent more death. Protect the life of others, and help them out if they need it.</strong></p><p><strong></strong></p><p><strong>8.Harm neither hide nor hair of animal, unless needed. If an animal threatens you, and there is no other way, you may knock it out.(This does not apply to famililars of evil wizards, blackguard mounts, or awakened evil animals.) Do not seek out animals to hunt, but if you come across a dead animal, or have been forced to kill one, or there is no other food, you may eat animals.</strong></p><p></p><p>I must disagree with these two points. Ehlonna has a strong huntress/archer aspect, similar IMO to the Greek Atalanta. Quiver of Ehlonna anyone? I really don't think the Lady of the Forests would have such a non-violent dogma. Death is a part of the cycle of nature, and killing is a completely natural part of living. Hunting for sport would probably be frowned upon, but hunting for food or the skins and other products an animal can yeild would be perfectly acceptable, and even encouraged among the clergy and lay faithful.</p><p></p><p><strong>2. The forests are a beautiful place to be protected. If the forest is threatened, protect it.</strong></p><p></p><p>Agreed, well said.</p><p></p><p><strong>3. Do not actively seek out evil like followers of many other deities do, but if the evil will threaten nature, then fight it.</strong></p><p></p><p>Maybe, though I see the clergy actively working against any evil that may wander into their territory. It is important to consider the idea of subjective alignment here though. Just because a race is listed as evil doesn't mean a druid/ranger type would see them as evil. A tribe of kobolds living peacefully in the forest would be tolerated just as much as a village of humans or elves.</p><p></p><p><strong>4. Unicorns and Planetars are my messengers, and even those who do not follow me should be treated with the utmost respect.</strong></p><p></p><p>Works for me.</p><p></p><p><strong>5. The elven pantheon(Excluding Lolth and those who followed her example) is my family, and the elves my people. Do not seek converts from the pantheon as actively as you do from other religions, and treat elves and the pantheon well.</strong></p><p></p><p>I would exclude Rillifane and perhaps Fenmaril as well, since they are strongly tied to the Grugach, who are extremely insular and xenophobic, considering even the most devout druids, rangers and nature priests as interlopers in their forests.</p><p></p><p><strong>6. The other nature deities(Excluding Obad-Hai) are my allies, and should be treated well. Nature should never be harmed by conflicts between us.</strong></p><p></p><p>I don't really like this idea, though there is nothing inherently wrong with it. Greyhawk has laid a solid foundation for the idea that faiths of similar gods will not always get along, consider especially the Pelor/St. Cuthbert relationship and even the LG Pholtine/LN Pholtine schism. It's, imo, a lot more fun when you have different followers of the nature gods meddling in each others business and arguing/fighting over the best way to serve nature. A bit more realistic at least.</p><p></p><p><strong>7. Obad-Hai is my rival, and seek converts from his religion. Never actively kill his followers though, unless they threaten the forests. Nature shall never be a casualty of our rivalry.</strong></p><p></p><p>The rivalry is defintely there, but actively encouraging your followers to convert the faithful of another god is bad juju. Last thing Ehlonna would want is some sort of sylvan jihad (though now that I think about it, that could be a really cool plot) since it is not clear whose side the other nature gods and the 'godless' Old Faith druids and rangers would take.</p><p></p><p><strong>9.My temples should blend with the forest, and not alter the forest to fit the temples. They should be places of natural beauty, where people can see nature, and not long boring services filled with the reciting of dogma.</strong></p><p></p><p>Sounds good. I picture shrines to the nature gods being stone circles (ranging from grand Stonehenge like marvels to simple patterns of large rocks arranged in a clearing), large trees marked with runes, small wooden huts or shelters alongside a trail, etc. Nothing fancy. Same with dogma and formal ceremony. Dancing and singing and storytelling around a campfire, yes, ornate ceremonies with uniforms and cathedrals, no.</p></blockquote><p></p>
[QUOTE="chatdemon, post: 353793, member: 228"] [i]Originally posted by Deedlit [/i] [B]I may do something like this for other greyhawk deities, but seeing how I am most familiar with this one, I will start here. 1. All life is sacred, and should be protected. Avoid killing whenever possible, and not needed to prevent more death. Protect the life of others, and help them out if they need it. 8.Harm neither hide nor hair of animal, unless needed. If an animal threatens you, and there is no other way, you may knock it out.(This does not apply to famililars of evil wizards, blackguard mounts, or awakened evil animals.) Do not seek out animals to hunt, but if you come across a dead animal, or have been forced to kill one, or there is no other food, you may eat animals.[/B] I must disagree with these two points. Ehlonna has a strong huntress/archer aspect, similar IMO to the Greek Atalanta. Quiver of Ehlonna anyone? I really don't think the Lady of the Forests would have such a non-violent dogma. Death is a part of the cycle of nature, and killing is a completely natural part of living. Hunting for sport would probably be frowned upon, but hunting for food or the skins and other products an animal can yeild would be perfectly acceptable, and even encouraged among the clergy and lay faithful. [B]2. The forests are a beautiful place to be protected. If the forest is threatened, protect it.[/B] Agreed, well said. [B]3. Do not actively seek out evil like followers of many other deities do, but if the evil will threaten nature, then fight it.[/B] Maybe, though I see the clergy actively working against any evil that may wander into their territory. It is important to consider the idea of subjective alignment here though. Just because a race is listed as evil doesn't mean a druid/ranger type would see them as evil. A tribe of kobolds living peacefully in the forest would be tolerated just as much as a village of humans or elves. [B]4. Unicorns and Planetars are my messengers, and even those who do not follow me should be treated with the utmost respect.[/B] Works for me. [B]5. The elven pantheon(Excluding Lolth and those who followed her example) is my family, and the elves my people. Do not seek converts from the pantheon as actively as you do from other religions, and treat elves and the pantheon well.[/B] I would exclude Rillifane and perhaps Fenmaril as well, since they are strongly tied to the Grugach, who are extremely insular and xenophobic, considering even the most devout druids, rangers and nature priests as interlopers in their forests. [B]6. The other nature deities(Excluding Obad-Hai) are my allies, and should be treated well. Nature should never be harmed by conflicts between us.[/B] I don't really like this idea, though there is nothing inherently wrong with it. Greyhawk has laid a solid foundation for the idea that faiths of similar gods will not always get along, consider especially the Pelor/St. Cuthbert relationship and even the LG Pholtine/LN Pholtine schism. It's, imo, a lot more fun when you have different followers of the nature gods meddling in each others business and arguing/fighting over the best way to serve nature. A bit more realistic at least. [B]7. Obad-Hai is my rival, and seek converts from his religion. Never actively kill his followers though, unless they threaten the forests. Nature shall never be a casualty of our rivalry.[/B] The rivalry is defintely there, but actively encouraging your followers to convert the faithful of another god is bad juju. Last thing Ehlonna would want is some sort of sylvan jihad (though now that I think about it, that could be a really cool plot) since it is not clear whose side the other nature gods and the 'godless' Old Faith druids and rangers would take. [B]9.My temples should blend with the forest, and not alter the forest to fit the temples. They should be places of natural beauty, where people can see nature, and not long boring services filled with the reciting of dogma.[/B] Sounds good. I picture shrines to the nature gods being stone circles (ranging from grand Stonehenge like marvels to simple patterns of large rocks arranged in a clearing), large trees marked with runes, small wooden huts or shelters alongside a trail, etc. Nothing fancy. Same with dogma and formal ceremony. Dancing and singing and storytelling around a campfire, yes, ornate ceremonies with uniforms and cathedrals, no. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dogma of Ehlonna write-up
Top