Dogs of War Series 1: Issue 3

JoeGKushner

Adventurer
The Dogs of War howl again and this time, it's with Brianna, a amethyst crystalline half-elf psion and Versillion, a serpentine red-belly snakeman.

The first one, Brianna, hails from a small village of half-elves who devote their time and energy to mastering not only psioinics, but also the crystals that they use, becoming something more than flesh and blood, as represented by the Crystalline Template. During her adventurers, she robs mages until captured by one and tortured by him. When she escapes, she's a changed being and enters into the Mage Hunter PrC. All of that crunchy material is provided as well as several new spells and design notes. Because she uses the Mage Hunter PrC, we also get new domains, Murder and Poison.

The second one, Versillion, is the scion of a powerful snakeman warlord who fell in battle in the war with the lizardmen for control of the swamps. Now I've always enjoyed snakemen as they have the potential to add on or take the place of the official Yuan-Ti and this character is no exception.

His history shows him rising through the ranks of his peers, a red-belly who was born serpentine, his lineage is clear and his connection with his god makes him more than just a mere barbarian, but a barbarian-cleric with not one, but two templates applied to him. As written, he's probably one of the more dangerous types of villains because he's a fallen leader who seeks to regain that power he once had and woe to the player's who run into him.

In terms of crunch, we get a new deity, a new domain, serpent, new feat, poison use, and the snakeman monster, which includes not only challenge rating but effective character level and stat modifications. In addition, the serpentine creature template and the spitter template are included This doesn't include the new spells or weapon special abilities, creature detecting and roguefriend.

But how useful are these characters? Each character comes with three versions, a weak, average and strong. Each includes adventure hooks. Each character comes with Dog Packs or ideas on how to use them with other characters in the series. I found this useful as a campaign can only contain so many mega-foes without them bumping into each other. By adding potential ties with other books, it takes a little work out of it for the GM and makes the series more campaign like in utility as you can now link different characters from the series.

Another useful thing that each includes is use in different settings, Gothos, Bluffside and Freeport. I can't speak for other fans but I appreciate the fact that there is at least one publisher who continues to support the idea of Freeport. Like the second issue, this one also includes a Break the Mold where the author provides brief ideas on how to use these characters in other genres like Moder, Horror, Sci-Fi and Super Hero. Last mentioned, but not least, is the section on Raising the Stakes where the author provides some ideas on what type of companions or allies these characters would have with them. Useful in that once again, it gives the GM more than just a single character to use.

In terms of utility, the book has a separate section for printer friendly stat blocks that includes the different power levels and general background information but doesn't list out all of the OGC goodies used to character the characters.

In terms of formatting, they've removed the different colored backgrounds for the different levels and in my opinion, this works well with the text. About the only thing they have to watch now is the formatting covering the page numbers or breaking past the scrolled look in the various subsections like the Use in.

As with previous books, the greatest threat to this product remains free NPCs from the official source via the Wizards of the Coast site. This doesn't count the printed books devoted to NPCs, both official and unofficial.

Dogs of War continues to be a good source not only for NPCs with variable CRs, but also OGC chocked full of crunch and ideas.
 

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The third installment of our awesome NPC product, Dog's of War. In this issue you will get Brianna; a female amethyst crystalline half-elf Psionic and Versillion; a Male serpentine red-belly snakeman Barbarian/ Cleric. Add to that, the wealth of open content used to generate these charactes such as new spells, feats, templates, races, classes, gods and domains. Get into the designer's head as he explains how he came to the conclusions with the characters so that you can create some seriously strange and exotic enemies of your own. Find out how these creatures fit into various setting such as Freeport, Bluffside, and Gothos. Use the plot hooks and notes to make sure you get the most out of the well planned villians! The dogs are unleashed!
 

The latest issue of Dogs of War has hit computer screens. The third in the series, this issue details two new non-player characters for dungeon masters to use: Brianna, a female amythest crystalline half-elf telepath/rogue, and Versillion, a male serpantine red-belly snakeman barbarian.

Both NPC's contain detailed histories and descriptions, as well as useful sections on using them in the Freeport, Bluffside and Gothos campaign settings. What follows are stat blocks for both characters - Brianna is shown at CR 12, 17 and 22, whilst Versillon is shown at CR 5, 10 and 15. This means that Dogs of War 3 is useful to those who run campaigns at varying levels.

Each character then contains a Crunchy Bits section that describes new rules that each character uses. For Brianna, it contains two domains (Murder and Poison) that make use of many of the new spells in the issue; a new creature template (Crystalline); a new prestige class (Mage Hunter) with suugesstions on using them in fantasy, modern and the Oathbound campaign settings; and eleven new spells (including the very cool Axeman's Touch and very cruel Heart in Hand, which stops a victim's heart).

The Crunchy Bits in Versillion's section contains a new intermediate deity (Ssithik, an evil snake god); a new domain (serpent); a new feat (Poison Use); a new monster (the snakeman, which includes a sidebar on various sub-species of snakemen, six in total); the Serpantine and Spitter template (the latter of which is pretty cool - it allows certain creatures to spit poison at enemies); four new spells (one of which has the coolest sounding name I have heard in a while - cobrakiss); and two new magical weapon special abilities.

All of the Crunchy Bits are OGC and seem very well balanced and thought out. The whole issue is very well written and author Charles Plemons has done a great job.
 

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