JoeGKushner
Adventurer
The Dogs of War are back and beefier than before. This time the two presented, Arjanis, a half-orc with the lower half of a scorpion and Jhesa, a drow that is half kraken.
The first, Arjanis, is a Ranger-Cleric whose devotion to his dark god leads him to a tomb with a powerful enchantment that changes him from merely a half-orc to a half-orc scorpion 'drider'. Now Arjanis has a history that puts him straight when he gains the 'blessing' of his dark deity and becomes half scorpion. The strange thing about this, is in the adventure seeds, it never once provides the germ of the idea that if the players meet and fight either alongside or against him, that when he does transform, it would be a dramatic sight for them as they're fighting something not human or even humanoid anymore.
Stats are provided for Arjanis at CR of 10 on green background, 15 on yellow background, and 20 on red background. The backgrounds are a little too colorful to me and completely overshadow the simpler and easier on the eyes and printer, scroll like background.
Jhessa follows the same pattern. Background provided with stats for three different encounter levels with different backgrounds, CR 13, CR18 and CR23. Between the two of these characters, most GMs should be able to challenge even epic opponents.
In addition to background and different sets of stats, the author has apparently taken a few of my 'wish lists' from the first book into consideration. No longer are notes provided only for the Hunt and Bluffside, but Freeport joins the gang. No longer are the ideas merely for a fantasy campaign, but a section entitled 'Breaking the Mold' presents ideas for super hero, modern, and science fiction genres. My next challenge for the author is to start tying the characters together. Unless you're working exclusively from the shadows, creatures of these CRs are at least going to be aware of each other and some, especially those in thrall to higher powers, are going to be working against one another actively.
Because the book makes such use of other OGC material and includes samples for various templates, the book's almost worth buying just for that alone. The half-kraken template for example, includes not only the template, but also a stone giant with said template applied. The designers notes also add another layer to the characters as we see what the author was thinking when making said characters.
As with the first book however, the greatest threat to this product remains the free NPCs from the official source. For example, one of their creation, http://www.wizards.com/default.asp?x=dnd/re/20030505a , is a CR 25 dinosaur with lots of additions to his original stats and this doesn't count the printed books devoted to NPCs.
Dogs of War remains a good source not only for NPCs with variable CRs, but also one chocked full of crunch and ideas.
The first, Arjanis, is a Ranger-Cleric whose devotion to his dark god leads him to a tomb with a powerful enchantment that changes him from merely a half-orc to a half-orc scorpion 'drider'. Now Arjanis has a history that puts him straight when he gains the 'blessing' of his dark deity and becomes half scorpion. The strange thing about this, is in the adventure seeds, it never once provides the germ of the idea that if the players meet and fight either alongside or against him, that when he does transform, it would be a dramatic sight for them as they're fighting something not human or even humanoid anymore.
Stats are provided for Arjanis at CR of 10 on green background, 15 on yellow background, and 20 on red background. The backgrounds are a little too colorful to me and completely overshadow the simpler and easier on the eyes and printer, scroll like background.
Jhessa follows the same pattern. Background provided with stats for three different encounter levels with different backgrounds, CR 13, CR18 and CR23. Between the two of these characters, most GMs should be able to challenge even epic opponents.
In addition to background and different sets of stats, the author has apparently taken a few of my 'wish lists' from the first book into consideration. No longer are notes provided only for the Hunt and Bluffside, but Freeport joins the gang. No longer are the ideas merely for a fantasy campaign, but a section entitled 'Breaking the Mold' presents ideas for super hero, modern, and science fiction genres. My next challenge for the author is to start tying the characters together. Unless you're working exclusively from the shadows, creatures of these CRs are at least going to be aware of each other and some, especially those in thrall to higher powers, are going to be working against one another actively.
Because the book makes such use of other OGC material and includes samples for various templates, the book's almost worth buying just for that alone. The half-kraken template for example, includes not only the template, but also a stone giant with said template applied. The designers notes also add another layer to the characters as we see what the author was thinking when making said characters.
As with the first book however, the greatest threat to this product remains the free NPCs from the official source. For example, one of their creation, http://www.wizards.com/default.asp?x=dnd/re/20030505a , is a CR 25 dinosaur with lots of additions to his original stats and this doesn't count the printed books devoted to NPCs.
Dogs of War remains a good source not only for NPCs with variable CRs, but also one chocked full of crunch and ideas.