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Doh! Killed my party with a skill challenge
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<blockquote data-quote="5ekyu" data-source="post: 7508184" data-attributes="member: 6919838"><p>"One important note. In this case, I'd probably avoid the 3 failures rule... it's hard to imagine the players actions making their predicament worse...which is what the 3 failures rule emulates best."</p><p></p><p>Given the stage that you mentioned this specifically called out collapsing bridges, passages with collapsing statues etc, you really have a hard time getting to see a failure at one of those as making matters worse?</p><p></p><p>How about "your attempt to cross the collapsing bridge failed and now you have fallen back down two levels that you have already had yo work up from once. </p><p></p><p>For scenarios like this I often recall the Poseidon Adventure and while yes it plays as a slow motion race to avoid the blowing up dungeon, it's pretty good at showing consequences and outcomes.</p><p></p><p>Another take on this grew out of an encounter I had in a game... </p><p></p><p>The pcs were heading to a raider base to free captives and stop the raiders. On the way by random luck, thryvencountered a group that included the raider leader, big boss, and that surprising encounter was fantastic. But what happened after even more. When the raiders realized the approaching opposition took out the captain, things broke down and different folks started going for different objectives. The pcs had to rush in and deal with the fact that some were trying to grab stuff and run others looking to take over, others wondering about killing the hostages and witnesses and running, etc etc etc. </p><p></p><p>So you had a tired and banged up group facing not a case of infiltrate thru organized resistance but trying to still obtain several key objectives in a mess of conflicting choases.</p><p></p><p>While not strictly resolved as a skill challenge check off, it could have been and in fact many of the same elements were at play - social checks to rouse allies quick helped, tech skills to hack into security to see which were more pressing time wise, combat tasks to stop certain factions, stealth etc etc etc.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508184, member: 6919838"] "One important note. In this case, I'd probably avoid the 3 failures rule... it's hard to imagine the players actions making their predicament worse...which is what the 3 failures rule emulates best." Given the stage that you mentioned this specifically called out collapsing bridges, passages with collapsing statues etc, you really have a hard time getting to see a failure at one of those as making matters worse? How about "your attempt to cross the collapsing bridge failed and now you have fallen back down two levels that you have already had yo work up from once. For scenarios like this I often recall the Poseidon Adventure and while yes it plays as a slow motion race to avoid the blowing up dungeon, it's pretty good at showing consequences and outcomes. Another take on this grew out of an encounter I had in a game... The pcs were heading to a raider base to free captives and stop the raiders. On the way by random luck, thryvencountered a group that included the raider leader, big boss, and that surprising encounter was fantastic. But what happened after even more. When the raiders realized the approaching opposition took out the captain, things broke down and different folks started going for different objectives. The pcs had to rush in and deal with the fact that some were trying to grab stuff and run others looking to take over, others wondering about killing the hostages and witnesses and running, etc etc etc. So you had a tired and banged up group facing not a case of infiltrate thru organized resistance but trying to still obtain several key objectives in a mess of conflicting choases. While not strictly resolved as a skill challenge check off, it could have been and in fact many of the same elements were at play - social checks to rouse allies quick helped, tech skills to hack into security to see which were more pressing time wise, combat tasks to stop certain factions, stealth etc etc etc. [/QUOTE]
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