Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Doh! Killed my party with a skill challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7508383" data-attributes="member: 6919838"><p>As you observed in your original post, a lot is set by the stakes. Does your friends falling down stories affect the entire group after they failed at the collapsing bridge? Depends on if they went first or last, if the fall was clumsiness or more bridge collapse thaypt leads to the others rightly or wrongly deciding to abandon that crossing - making the time spent getting there a waste. </p><p></p><p>I think that the mechanics and narrative need to be in sync. </p><p></p><p>If a failure mechanically is agreed to be a result that affects thrm all, then narratively that should define the nature of the test and the outcome. And of course vice versa.</p><p></p><p>If the first two had made it over the bridge, made successes, and that would have counted towards the group successes tally, then it makes sense that those stakes cut both ways, narratively and mechanically, barring an exceptional setup.</p><p></p><p>This is not an argument for or against skill challenges or other resolution choices, as you observe skill challenge might not be the right method for a given circumstance. Its also not even a definitive "must cut both ways" since one can imagine cases where an effort can have at risk a benefit to everyone but only loss to one - which moves it off the skill challenge path.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508383, member: 6919838"] As you observed in your original post, a lot is set by the stakes. Does your friends falling down stories affect the entire group after they failed at the collapsing bridge? Depends on if they went first or last, if the fall was clumsiness or more bridge collapse thaypt leads to the others rightly or wrongly deciding to abandon that crossing - making the time spent getting there a waste. I think that the mechanics and narrative need to be in sync. If a failure mechanically is agreed to be a result that affects thrm all, then narratively that should define the nature of the test and the outcome. And of course vice versa. If the first two had made it over the bridge, made successes, and that would have counted towards the group successes tally, then it makes sense that those stakes cut both ways, narratively and mechanically, barring an exceptional setup. This is not an argument for or against skill challenges or other resolution choices, as you observe skill challenge might not be the right method for a given circumstance. Its also not even a definitive "must cut both ways" since one can imagine cases where an effort can have at risk a benefit to everyone but only loss to one - which moves it off the skill challenge path. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Doh! Killed my party with a skill challenge
Top