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Doing Action Points differently
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5502687" data-attributes="member: 94"><p>Whoof! Boy, do you have the wrong impression of my D&D game... If you want that sort of thing, you want <em>Grim Tales</em>. </p><p></p><p>Trailblazer is very wa-hoo.</p><p></p><p>Now as to your question, we've had this conversation on various sites before. I still think you should try it before you tinker with it; that said, you know your players better than I do.</p><p></p><p>The rate at which APs are scheduled in Trailblazer is based on the number of encounters expected between levels (about 12 encounters)-- or one AP every other encounter; with the expectation that not every encounter warrants an AP. </p><p></p><p>This actually plays into a hoarding strategy. I'd just make sure to reinforce to your players that there are "tough encounters" in addition to "boss encounters."</p><p></p><p>In my own home game, I don't have enough time to run 12 encounters between levels-- I only get in 1 or 2 combats per session, and I don't want to go more than 3-4 sessions between levels. So I have fewer encounters, of a MUCH higher encounter level (like x3 the budget, very often). So there's a pretty good incentive every session to spend APs, even when there isn't a guy standing there with "BOSS" written over his head.</p><p></p><p>It may be that your problem isn't so much that your players hoard APs, but rather that you want an over-the-top game where APs aren't a special occurrence, but rather the energy that powers <strong><em>typical </em></strong>occurrences of over-the-top action. </p><p></p><p>Why not keep the rule as is, but tell the players that if their action (AP use) is thematically appropriate and/or suitably dramatic, the AP is immediately refunded? This would not rule out all instances of "saving your bacon" but would probably rule out a refund for "I need my spells back."</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5502687, member: 94"] Whoof! Boy, do you have the wrong impression of my D&D game... If you want that sort of thing, you want [i]Grim Tales[/i]. Trailblazer is very wa-hoo. Now as to your question, we've had this conversation on various sites before. I still think you should try it before you tinker with it; that said, you know your players better than I do. The rate at which APs are scheduled in Trailblazer is based on the number of encounters expected between levels (about 12 encounters)-- or one AP every other encounter; with the expectation that not every encounter warrants an AP. This actually plays into a hoarding strategy. I'd just make sure to reinforce to your players that there are "tough encounters" in addition to "boss encounters." In my own home game, I don't have enough time to run 12 encounters between levels-- I only get in 1 or 2 combats per session, and I don't want to go more than 3-4 sessions between levels. So I have fewer encounters, of a MUCH higher encounter level (like x3 the budget, very often). So there's a pretty good incentive every session to spend APs, even when there isn't a guy standing there with "BOSS" written over his head. It may be that your problem isn't so much that your players hoard APs, but rather that you want an over-the-top game where APs aren't a special occurrence, but rather the energy that powers [B][I]typical [/I][/B]occurrences of over-the-top action. Why not keep the rule as is, but tell the players that if their action (AP use) is thematically appropriate and/or suitably dramatic, the AP is immediately refunded? This would not rule out all instances of "saving your bacon" but would probably rule out a refund for "I need my spells back." [/QUOTE]
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