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Doing Action Points differently
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<blockquote data-quote="ValhallaGH" data-source="post: 5503043" data-attributes="member: 41187"><p>Trailblazer has the only worthwhile Action Points in d20. And I hand out a lot of them as rewards during play, partly to encourage Awesome, and partly because my players run through them in a hurry (usually by the end of encounter 4).</p><p></p><p>TB Action Points are <strong>very different</strong> from any other AP you've seen. <em>Try them as written before you change them.</em> You've got to know where you're coming from to get where you want to go.</p><p></p><p></p><p>If you just rush in and perform your suggested change then you've set your campaign to 12 (not 10, not 11, 12. You've out Spinal-Tapped Spinal Tap). Casters will be flinging Restricted spells like Halloween candy, folks will be grabbing extra standard actions every couple of rounds, mythic smite / dodge / resilience will be the norm, all PC critical threats will confirm, no monster will ever critically hit, and the PCs will almost never miss an attack, save, or skill check.</p><p>Everything remotely level-appropriate will be a cake walk. Everything that's overpowering (high AC, high attack, high damage, high DC, etc) will still be overpowering. Which is just about the worst place to end up, as a DM that enjoys challenging players / PCs.</p><p></p><p></p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5503043, member: 41187"] Trailblazer has the only worthwhile Action Points in d20. And I hand out a lot of them as rewards during play, partly to encourage Awesome, and partly because my players run through them in a hurry (usually by the end of encounter 4). TB Action Points are [b]very different[/b] from any other AP you've seen. [i]Try them as written before you change them.[/i] You've got to know where you're coming from to get where you want to go. If you just rush in and perform your suggested change then you've set your campaign to 12 (not 10, not 11, 12. You've out Spinal-Tapped Spinal Tap). Casters will be flinging Restricted spells like Halloween candy, folks will be grabbing extra standard actions every couple of rounds, mythic smite / dodge / resilience will be the norm, all PC critical threats will confirm, no monster will ever critically hit, and the PCs will almost never miss an attack, save, or skill check. Everything remotely level-appropriate will be a cake walk. Everything that's overpowering (high AC, high attack, high damage, high DC, etc) will still be overpowering. Which is just about the worst place to end up, as a DM that enjoys challenging players / PCs. Best of luck. [/QUOTE]
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