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*Pathfinder & Starfinder
Doing away with "Bigger Fish" problem.
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<blockquote data-quote="howandwhy99" data-source="post: 5817967" data-attributes="member: 3192"><p>ArchDevils, Ancient Dragons, and DemiLiches were the single enemy foes best suited to the highest level PCs in a one-on-one fight. 1 lone Orc is laughable at very high levels. But by then you're dealing with armies of them.</p><p></p><p>I know it's fashionable to mock reversed "To Hit" rolls (THAC0), but this is basically what it did. Combat ability advancements were virtually nonexistent, but they did span the top end of the d20 roll. You may only need a 2 to an unarmored or by 10th level as a fighter, but you still could miss. Missing (and hitting) was always a possibility no matter what an attack was made against. But 5% was never the minimum to hit either, check it out. Another d20 was rolled or a percentile depending on penalties to hit effectively placing an AC under 0.</p><p></p><p>Tough questions. Flatness really depends upon the die rolling method the game uses for the results under scrutiny. Bonuses are going to be low, yet powerful. Solos in these games need to be able to give a challenging fight to a large number of characters. </p><p></p><p></p><p>Hirelings really aren't henchmen, so all followers never needed to scale with the PCs. There are high level monsters in the world and some of them are humans in cities. For the right price, they could be hired (and for a time be part of the PCs' power base)</p><p></p><p>That depended upon the DM. Some DMs advanced the NPCs too when they increased a level. That means monsters in the dungeon when they kill your lackey.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5817967, member: 3192"] ArchDevils, Ancient Dragons, and DemiLiches were the single enemy foes best suited to the highest level PCs in a one-on-one fight. 1 lone Orc is laughable at very high levels. But by then you're dealing with armies of them. I know it's fashionable to mock reversed "To Hit" rolls (THAC0), but this is basically what it did. Combat ability advancements were virtually nonexistent, but they did span the top end of the d20 roll. You may only need a 2 to an unarmored or by 10th level as a fighter, but you still could miss. Missing (and hitting) was always a possibility no matter what an attack was made against. But 5% was never the minimum to hit either, check it out. Another d20 was rolled or a percentile depending on penalties to hit effectively placing an AC under 0. Tough questions. Flatness really depends upon the die rolling method the game uses for the results under scrutiny. Bonuses are going to be low, yet powerful. Solos in these games need to be able to give a challenging fight to a large number of characters. Hirelings really aren't henchmen, so all followers never needed to scale with the PCs. There are high level monsters in the world and some of them are humans in cities. For the right price, they could be hired (and for a time be part of the PCs' power base) That depended upon the DM. Some DMs advanced the NPCs too when they increased a level. That means monsters in the dungeon when they kill your lackey. [/QUOTE]
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Doing away with "Bigger Fish" problem.
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