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General Tabletop Discussion
*Pathfinder & Starfinder
Doing away with "Bigger Fish" problem.
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<blockquote data-quote="Astrosicebear" data-source="post: 5817986" data-attributes="member: 67017"><p>I agree there is always a bigger fish, and there may be better ways of handling the issue.</p><p></p><p>But, I also warn that making the system too flat will have more serious repercussions. In a pre-4e game, the party at lvl 1 found a lvl 3 hedge wizard in the starting town and thought he was the bees knees. By lvl 5 he was a sham. By level 15 he was forgotten until they had to return to him for knowledge. Even many levels below, he still could prove valuable. While at level 1-5 he was a great ally to the party in some battles, at level 15 the party now needs to protect him.</p><p></p><p>If we flatten this out, it takes away from the PC's being special. If everyone in the world scaled to the PCs in relative strength throughout a large swath of levels, then everything is the same. Post 4e, you could have the same effect, but it was much easier to scale NPCs and monsters to fit your needs.</p><p></p><p>Flattening it out too much results in a stale world. Leaving the power curve grow exponentially results in a degenerative world. </p><p></p><p>I'd say 3e was about a 3 level gap of power. Any more or less than 3 levels from a character level and the fight was inconsequential or impossible. 4E was about 5. I'd hope that in a 20 level system of 5E that gap remains the same, but in a 30 level system raises to about 6.</p><p></p><p>If the system flattens out too much where say a 10th lvl party fears a 1st level orc, then we have game degeneration. Unless they add a way to 'con' enemies, lol.</p><p></p><p>DM: You see an orc ahead with a large bow, aimed at you,</p><p>Player: I dive for cover and 'con him'.</p><p>DM: He's grey.</p><p>Player: Its ok guys, hes a grey, he wont aggro unless you touch him.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 5817986, member: 67017"] I agree there is always a bigger fish, and there may be better ways of handling the issue. But, I also warn that making the system too flat will have more serious repercussions. In a pre-4e game, the party at lvl 1 found a lvl 3 hedge wizard in the starting town and thought he was the bees knees. By lvl 5 he was a sham. By level 15 he was forgotten until they had to return to him for knowledge. Even many levels below, he still could prove valuable. While at level 1-5 he was a great ally to the party in some battles, at level 15 the party now needs to protect him. If we flatten this out, it takes away from the PC's being special. If everyone in the world scaled to the PCs in relative strength throughout a large swath of levels, then everything is the same. Post 4e, you could have the same effect, but it was much easier to scale NPCs and monsters to fit your needs. Flattening it out too much results in a stale world. Leaving the power curve grow exponentially results in a degenerative world. I'd say 3e was about a 3 level gap of power. Any more or less than 3 levels from a character level and the fight was inconsequential or impossible. 4E was about 5. I'd hope that in a 20 level system of 5E that gap remains the same, but in a 30 level system raises to about 6. If the system flattens out too much where say a 10th lvl party fears a 1st level orc, then we have game degeneration. Unless they add a way to 'con' enemies, lol. DM: You see an orc ahead with a large bow, aimed at you, Player: I dive for cover and 'con him'. DM: He's grey. Player: Its ok guys, hes a grey, he wont aggro unless you touch him. [/QUOTE]
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Doing away with "Bigger Fish" problem.
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