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Doing away with "Bigger Fish" problem.
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<blockquote data-quote="Sunseeker" data-source="post: 5818071"><p>Every time someone mentions "level scaling", my mind goes straight back to Elder Scrolls: Oblivion. If anyone has played it, you're familiar with the problem that level-scaling mechanics brought about. At low levels you'd run into packs of wolves, maybe a bandit. At higher levels, the world was practically FILLED with roving packs of powerful necromancers and there was rarely a moment you weren't being attacked by a who troop of some of the most powerful beings in the world.</p><p></p><p>Level as a representation of power is also a representation of rarity(not to be confused with MLP), there aren't many 20th+ level things in the world. There's one or two liches, a handful of dragons, and maybe a dozen adventurers of similar power to you.</p><p></p><p>If the townsfolk, the town guard, that wizard who sold you your lvl1 wand for way too much, that band of orcs in the hills all level with you, then either you're not gaining much power, or somehow everyone is managing to gain equal power to you. Either system makes progression rather silly, the former, you're really getting nowhere. The latter, no matter how far you get, you're still at risk of being bested by the same guys you already beat.</p><p></p><p>Maybe it's just me, but I don't understand the attraction of "flat" systems.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5818071"] Every time someone mentions "level scaling", my mind goes straight back to Elder Scrolls: Oblivion. If anyone has played it, you're familiar with the problem that level-scaling mechanics brought about. At low levels you'd run into packs of wolves, maybe a bandit. At higher levels, the world was practically FILLED with roving packs of powerful necromancers and there was rarely a moment you weren't being attacked by a who troop of some of the most powerful beings in the world. Level as a representation of power is also a representation of rarity(not to be confused with MLP), there aren't many 20th+ level things in the world. There's one or two liches, a handful of dragons, and maybe a dozen adventurers of similar power to you. If the townsfolk, the town guard, that wizard who sold you your lvl1 wand for way too much, that band of orcs in the hills all level with you, then either you're not gaining much power, or somehow everyone is managing to gain equal power to you. Either system makes progression rather silly, the former, you're really getting nowhere. The latter, no matter how far you get, you're still at risk of being bested by the same guys you already beat. Maybe it's just me, but I don't understand the attraction of "flat" systems. [/QUOTE]
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