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General Tabletop Discussion
*Pathfinder & Starfinder
Doing away with "Bigger Fish" problem.
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<blockquote data-quote="BobTheNob" data-source="post: 5818273" data-attributes="member: 82425"><p>I remember in Oblivion there was a cave full of bandits I couldnt clear, so I said to myself "Thats ok, I will come back when I have some levels and better gear" (reasonable expectation). So I did. This time the bandits were better geared and hit harder, and I still couldnt clear the cave.</p><p></p><p>So I went out and gained some more levels and even BETTER gear, and went back again, only to find them equipped with glass weapons and armor and thoroughly handing me my $%#^&.</p><p></p><p>This is when I uninstalled Oblivion. All other considerations aside, its lack of capability to reward level advanced was, in my mind, simply unforgivable. Perhaps the worst design mistake in gaming history given how great the rest of the game was.</p><p></p><p>So, In this sense we are playing an RPG and reward growth is necessary.I HATE when that growth is just different types of orcs, that sux. At level 20 when I see an orc, I want to feel like "Heh, I fight dragons...orc means nothing to me", not "Orcs were simple at level one and there even more challenging now!". Changing the nature of the monsters you face is a great way of letting the characters appreciate that they have moved on.</p><p></p><p>That said, I do want it flattened out a little bit. I will probably be contrary to most, but if there is a 10 level gap, I still want the creature to be, perhaps not feared, but respected. You never saw Strider yawn and say "Horde of Orcs, and before breakfast, how rude!". No, He drew his weapon and steeled himself against a foe he new was a threat, even if they were well below him.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5818273, member: 82425"] I remember in Oblivion there was a cave full of bandits I couldnt clear, so I said to myself "Thats ok, I will come back when I have some levels and better gear" (reasonable expectation). So I did. This time the bandits were better geared and hit harder, and I still couldnt clear the cave. So I went out and gained some more levels and even BETTER gear, and went back again, only to find them equipped with glass weapons and armor and thoroughly handing me my $%#^&. This is when I uninstalled Oblivion. All other considerations aside, its lack of capability to reward level advanced was, in my mind, simply unforgivable. Perhaps the worst design mistake in gaming history given how great the rest of the game was. So, In this sense we are playing an RPG and reward growth is necessary.I HATE when that growth is just different types of orcs, that sux. At level 20 when I see an orc, I want to feel like "Heh, I fight dragons...orc means nothing to me", not "Orcs were simple at level one and there even more challenging now!". Changing the nature of the monsters you face is a great way of letting the characters appreciate that they have moved on. That said, I do want it flattened out a little bit. I will probably be contrary to most, but if there is a 10 level gap, I still want the creature to be, perhaps not feared, but respected. You never saw Strider yawn and say "Horde of Orcs, and before breakfast, how rude!". No, He drew his weapon and steeled himself against a foe he new was a threat, even if they were well below him. [/QUOTE]
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Doing away with "Bigger Fish" problem.
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