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*Pathfinder & Starfinder
Doing away with "Bigger Fish" problem.
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<blockquote data-quote="Fanaelialae" data-source="post: 5818302" data-attributes="member: 53980"><p>I think you can largely eliminate (or at least mitigate) the Bigger Fish issue by limiting the growth of attack bonuses and defenses (+5 at most, I think). Increasing damage, hp, and options is fine IMO because lower level creatures can still have an effect and/or contribute.</p><p></p><p>If you want to avoid Orcus being overcome by an army of low level beings (and really, when would Orcus be facing an entire army by his lonesome?) just give him sufficient DR to make the damage of low level creatures inconsequential. However, a powerful threat (such as a dinosaur) would be capable of being handled by a sizable low-level group of guards, albeit with significant losses. Those low-level guards also couldn't be ignored by high level PCs (at least in sufficient numbers). All of that, I think, would lend to a more realistic setting. </p><p></p><p>Instead of straight number bloat, a high level fighter might have several abilities to represent his increased ability to deal and avoid damage. In addition to more damage and hp, he might have abilities that allow him to reroll attacks, as well as abilities that force his attackers to reroll (dodging the attack). Of course, he could also have different abilities, such as allowing him to disarm an opponent or even make multiple at-will attacks for a round.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5818302, member: 53980"] I think you can largely eliminate (or at least mitigate) the Bigger Fish issue by limiting the growth of attack bonuses and defenses (+5 at most, I think). Increasing damage, hp, and options is fine IMO because lower level creatures can still have an effect and/or contribute. If you want to avoid Orcus being overcome by an army of low level beings (and really, when would Orcus be facing an entire army by his lonesome?) just give him sufficient DR to make the damage of low level creatures inconsequential. However, a powerful threat (such as a dinosaur) would be capable of being handled by a sizable low-level group of guards, albeit with significant losses. Those low-level guards also couldn't be ignored by high level PCs (at least in sufficient numbers). All of that, I think, would lend to a more realistic setting. Instead of straight number bloat, a high level fighter might have several abilities to represent his increased ability to deal and avoid damage. In addition to more damage and hp, he might have abilities that allow him to reroll attacks, as well as abilities that force his attackers to reroll (dodging the attack). Of course, he could also have different abilities, such as allowing him to disarm an opponent or even make multiple at-will attacks for a round. [/QUOTE]
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Doing away with "Bigger Fish" problem.
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