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*Pathfinder & Starfinder
Doing away with "Bigger Fish" problem.
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<blockquote data-quote="Astrosicebear" data-source="post: 5819310" data-attributes="member: 67017"><p>Continuity is fine, but you could do that in any edition. Whichever edition you play determined how long it took. In 3E if your party advanced more rapidly, you might have to take some time to adjust. In 4E you might just be able to do it on the fly. This is a DMing style and a campaign style, and edition independent.</p><p></p><p>What we are really talking about here is the power gap and curve that exists in a fantasy setting. And after reading through the posts, I find myself questioning if anything really has to change?</p><p></p><p>Regardless of the scaling power of monsters, and the ease at which the mechanics make that possible, there will always be a bigger fish. Flat=stale. If the PCs are just as capable as anyone else in the world, whats the point? If a fighter PC gets beaten by a master trainer NPC, in a normal situation the fighter PC must train and gain experience to beat that master, becoming a master himself. Its character growth. But if everything is flat, that PC can beat the master x/10 times just through good rolls and luck. Wheres the drama? Wheres the impetus?</p><p></p><p>The issue is in designing a system in which monsters 'can' be scaled if desired, and generally remain a threat longer than some previous editions. If the system is designer properly, any DM can run any game they wish, with whatever rules and monsters they wish, at whatever pace they wish. Previous editions accomplished this, but as said, the gap differed greatly.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 5819310, member: 67017"] Continuity is fine, but you could do that in any edition. Whichever edition you play determined how long it took. In 3E if your party advanced more rapidly, you might have to take some time to adjust. In 4E you might just be able to do it on the fly. This is a DMing style and a campaign style, and edition independent. What we are really talking about here is the power gap and curve that exists in a fantasy setting. And after reading through the posts, I find myself questioning if anything really has to change? Regardless of the scaling power of monsters, and the ease at which the mechanics make that possible, there will always be a bigger fish. Flat=stale. If the PCs are just as capable as anyone else in the world, whats the point? If a fighter PC gets beaten by a master trainer NPC, in a normal situation the fighter PC must train and gain experience to beat that master, becoming a master himself. Its character growth. But if everything is flat, that PC can beat the master x/10 times just through good rolls and luck. Wheres the drama? Wheres the impetus? The issue is in designing a system in which monsters 'can' be scaled if desired, and generally remain a threat longer than some previous editions. If the system is designer properly, any DM can run any game they wish, with whatever rules and monsters they wish, at whatever pace they wish. Previous editions accomplished this, but as said, the gap differed greatly. [/QUOTE]
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Doing away with "Bigger Fish" problem.
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