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*Pathfinder & Starfinder
Doing away with "Bigger Fish" problem.
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<blockquote data-quote="Infiniti2000" data-source="post: 5819694" data-attributes="member: 31734"><p>Yeah, okay, I can see some good ideas in what you're saying now, but I don't agree with all of it. I'd say yes that I think the following could be better presented: how to scale encounters (up or down); how to transition specific monsters in level, particularly across the tier boundaries; and how to develop bigger and badder encounters with the same monsters.</p><p></p><p>I disagree, however, that this is all within a system mechanic fix. For example, I think it's fine that kobolds are all low-level and once the heroes get to a certain point, they won't meaningfully encounter a kobold in combat again (except for story-oriented reasons, such as the big, bad kobold avenger of doom). I see no reason why we should alter the entire game system to allow kobolds (and orcs, etc.) to have meaningful combat interactions. I include in this that I see no problem in having higher-level only monsters. However, I could see a way to capitulate in perhaps limited the scalability of the monsters. Drow, for instance, might only go to high heroic and not below. Kobolds might only go to high heroic, too, or perhaps low paragon. (As an aside, make sure you pronounce drow so it rhymes with whoa and not kapow.)</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5819694, member: 31734"] Yeah, okay, I can see some good ideas in what you're saying now, but I don't agree with all of it. I'd say yes that I think the following could be better presented: how to scale encounters (up or down); how to transition specific monsters in level, particularly across the tier boundaries; and how to develop bigger and badder encounters with the same monsters. I disagree, however, that this is all within a system mechanic fix. For example, I think it's fine that kobolds are all low-level and once the heroes get to a certain point, they won't meaningfully encounter a kobold in combat again (except for story-oriented reasons, such as the big, bad kobold avenger of doom). I see no reason why we should alter the entire game system to allow kobolds (and orcs, etc.) to have meaningful combat interactions. I include in this that I see no problem in having higher-level only monsters. However, I could see a way to capitulate in perhaps limited the scalability of the monsters. Drow, for instance, might only go to high heroic and not below. Kobolds might only go to high heroic, too, or perhaps low paragon. (As an aside, make sure you pronounce drow so it rhymes with whoa and not kapow.) [/QUOTE]
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Doing away with "Bigger Fish" problem.
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