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General Tabletop Discussion
*Pathfinder & Starfinder
Doing away with "Bigger Fish" problem.
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<blockquote data-quote="Hautamaki" data-source="post: 5820774" data-attributes="member: 42219"><p>I prefer flatter progression. A high level character that exists in the world should still be able to at least be hurt or hindered by things he encountered at first level. In the past, advancing up to 12th level or so suddenly made it so that goblins and orcs no longer existed. At 1st-5th level they were threats that PCs were needed to deal with in order to rescue whole villages or even provinces. But by 12th level I suppose you've wiped out every trace of evil humanoid civilization or something.</p><p></p><p>The whole point of advancement is so that your characters have a natural mechanic that keeps the game fresh by allowing them to do things they couldn't do in the past, and give players a sense of accomplishment. But I don't think that the geometric power growth we've become accustomed to is the only or best answer to those problems. Rather, advanced characters should certainly be provided with a lot more options, but not nearly so much advancement in raw power. Something like what the E6 system was going for, but refined, would be ideal imo.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5820774, member: 42219"] I prefer flatter progression. A high level character that exists in the world should still be able to at least be hurt or hindered by things he encountered at first level. In the past, advancing up to 12th level or so suddenly made it so that goblins and orcs no longer existed. At 1st-5th level they were threats that PCs were needed to deal with in order to rescue whole villages or even provinces. But by 12th level I suppose you've wiped out every trace of evil humanoid civilization or something. The whole point of advancement is so that your characters have a natural mechanic that keeps the game fresh by allowing them to do things they couldn't do in the past, and give players a sense of accomplishment. But I don't think that the geometric power growth we've become accustomed to is the only or best answer to those problems. Rather, advanced characters should certainly be provided with a lot more options, but not nearly so much advancement in raw power. Something like what the E6 system was going for, but refined, would be ideal imo. [/QUOTE]
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Doing away with "Bigger Fish" problem.
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