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General Tabletop Discussion
*Dungeons & Dragons
Doing away with Class Skills
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<blockquote data-quote="Dagredhel" data-source="post: 101229" data-attributes="member: 3421"><p>Which classes are cheapened by doing away with class skills? It puts fighters on par with barbarians, if you allow fighters 4 + Int modifier skill points, as I prefer. So you have the option of playing a fighter character from a less technologically advanced, less centrally organized, i.e., 'barbaric' culture who isn't based around the Rage ability, but has the same skill portfolio. You can play a wilderness fighter who without having to resort to an alt.ranger. The bard could probably stand a compensatory bump in skill points, maybe up to *gasp* the dreaded 6 + Int modifier. Druids would still get twice the skill points of the cleric, but a cleric could become truly proficient in a few skills that reflected the portfolio of her divine patron. A cleric of a nature god(dess) might actually be of some use in the wilderness! Monks have plenty going for them. Paladins too. Rogues? With 8 + Int modifier skill points, they can buy more skills and keep 'em maxed out, and they'd gain access to wilderness skills too, making a roguish wilderness scout an attractive option to the ranger class. </p><p></p><p>You're absolutely correct about PrC requirements--- I increase the number of skill ranks required to compensate. Its not much of a challenge to convert them, even on the fly.</p><p></p><p>One thing I haven't figured out yet: how to compensate those classes that are allowed to take all knowledge skills individually as class skills. I need to come up with a fix for that.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 101229, member: 3421"] Which classes are cheapened by doing away with class skills? It puts fighters on par with barbarians, if you allow fighters 4 + Int modifier skill points, as I prefer. So you have the option of playing a fighter character from a less technologically advanced, less centrally organized, i.e., 'barbaric' culture who isn't based around the Rage ability, but has the same skill portfolio. You can play a wilderness fighter who without having to resort to an alt.ranger. The bard could probably stand a compensatory bump in skill points, maybe up to *gasp* the dreaded 6 + Int modifier. Druids would still get twice the skill points of the cleric, but a cleric could become truly proficient in a few skills that reflected the portfolio of her divine patron. A cleric of a nature god(dess) might actually be of some use in the wilderness! Monks have plenty going for them. Paladins too. Rogues? With 8 + Int modifier skill points, they can buy more skills and keep 'em maxed out, and they'd gain access to wilderness skills too, making a roguish wilderness scout an attractive option to the ranger class. You're absolutely correct about PrC requirements--- I increase the number of skill ranks required to compensate. Its not much of a challenge to convert them, even on the fly. One thing I haven't figured out yet: how to compensate those classes that are allowed to take all knowledge skills individually as class skills. I need to come up with a fix for that. [/QUOTE]
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