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Doing away with Class Skills
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<blockquote data-quote="General Starlight" data-source="post: 107416" data-attributes="member: 3653"><p><strong>Cross Class Skills</strong></p><p></p><p>Apparently, several regulars here have been kind enough to make note of my work. Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> While I do try to give all rules the respect of the written word they deserve, ultimately, I feel some need to be altered to suit my tastes and personal preferences toward logical consistency, common sense, and realism. So while I realize greater realism isn't always the point, and never make the mistake of thinking greater realism always leads to a greater game, I often feel the games are better when such realistic considerations can be brought to bear with minimal fuss.</p><p></p><p> The cross class skill system in 3e, I felt, no longer made as much sense as it did in 2e where classes were more rigidly fixed and class balance was a larger issue. But to go on at length about that here would be prohibitive. If interested in my thinking on this matter, and I hope you are, here are some relevant URLs.</p><p></p><p> My Home Page: <a href="http://villa.lakes.com/JamesStarlight/index.html" target="_blank">http://villa.lakes.com/JamesStarlight/index.html</a></p><p></p><p> The Cross Class Skill Article: <a href="http://villa.lakes.com/JamesStarlight/CrossClassSkills.html" target="_blank">http://villa.lakes.com/JamesStarlight/CrossClassSkills.html</a></p><p></p><p> The Class Balance Article: <a href="http://villa.lakes.com/JamesStarlight/3eClassBalance.html" target="_blank">http://villa.lakes.com/JamesStarlight/3eClassBalance.html</a></p><p></p><p> And I always welcome feedback. So if you ever drop by to peruse my site, I thank you kindly.</p><p></p><p> Jim.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="General Starlight, post: 107416, member: 3653"] [b]Cross Class Skills[/b] Apparently, several regulars here have been kind enough to make note of my work. Thanks :D While I do try to give all rules the respect of the written word they deserve, ultimately, I feel some need to be altered to suit my tastes and personal preferences toward logical consistency, common sense, and realism. So while I realize greater realism isn't always the point, and never make the mistake of thinking greater realism always leads to a greater game, I often feel the games are better when such realistic considerations can be brought to bear with minimal fuss. The cross class skill system in 3e, I felt, no longer made as much sense as it did in 2e where classes were more rigidly fixed and class balance was a larger issue. But to go on at length about that here would be prohibitive. If interested in my thinking on this matter, and I hope you are, here are some relevant URLs. My Home Page: [url]http://villa.lakes.com/JamesStarlight/index.html[/url] The Cross Class Skill Article: [url]http://villa.lakes.com/JamesStarlight/CrossClassSkills.html[/url] The Class Balance Article: [url]http://villa.lakes.com/JamesStarlight/3eClassBalance.html[/url] And I always welcome feedback. So if you ever drop by to peruse my site, I thank you kindly. Jim.:cool: [/QUOTE]
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