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*Dungeons & Dragons
Doing away with Extra Attack
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<blockquote data-quote="Tony Vargas" data-source="post: 7632539" data-attributes="member: 996"><p>Is the 5e monster side really /that/ different from 4e? You've got a fairly compact block, with abilities spelled out. The only thing you need to do is condense spell mechanics & choices (for monsters) enough to fit a caster-monster/NPC's spells into such a block. The main consequences being they'd be less versatile than their PC counterparts, and players might notice that some spells work differently when cast by monsters/NPCs.</p><p></p><p> To the game? Nothing. To the Fighter? might as well rip it out of the book and burn it.</p><p></p><p>The thing about extra-attack scaling (and TWFing, for that matter) vs damage-dice scaling, is that it multiplies any sort of modifier you can get your hands on - 5e has some magic weapons that pile a lot of damage on /per attack/, so much of the glory of a high level fighter comes from flailing away with such a weapon to insane DPR.</p><p></p><p>Weapon specialization has never done a whole lot - except of course, when it gave you accelerated attack/round progression - so I don't think that'd do it, alone.</p><p></p><p>Lol. Sure, you're not M.Mearls, no one will burn you in effigy for that.</p><p></p><p>IIRC, they dipped their toe in that pool in the playtest and found it frigidly cold. The problem with giving up damage to do something cool, is that cool don't kill da monster - and DPR calculations are unforgiving. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's actually a fine idea. It just doesn't get the play it deserves because hps tend to degrade the game into a simple damage trading exercise, unless you add a fair bit of depth to combat.</p><p></p><p>Anyone playing a fighter, and hopping to someday get that second Extra attack. Anyone wanting others to complacently play the simple fighter, so they can dominate play as a Tier 1 caster. Anyone with Extra Attack and a nice per-attack damage boost. Anyone who wants your game to stay "really D&D."</p><p></p><p>That may be no one who matters, in your case.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7632539, member: 996"] Is the 5e monster side really /that/ different from 4e? You've got a fairly compact block, with abilities spelled out. The only thing you need to do is condense spell mechanics & choices (for monsters) enough to fit a caster-monster/NPC's spells into such a block. The main consequences being they'd be less versatile than their PC counterparts, and players might notice that some spells work differently when cast by monsters/NPCs. To the game? Nothing. To the Fighter? might as well rip it out of the book and burn it. The thing about extra-attack scaling (and TWFing, for that matter) vs damage-dice scaling, is that it multiplies any sort of modifier you can get your hands on - 5e has some magic weapons that pile a lot of damage on /per attack/, so much of the glory of a high level fighter comes from flailing away with such a weapon to insane DPR. Weapon specialization has never done a whole lot - except of course, when it gave you accelerated attack/round progression - so I don't think that'd do it, alone. Lol. Sure, you're not M.Mearls, no one will burn you in effigy for that. IIRC, they dipped their toe in that pool in the playtest and found it frigidly cold. The problem with giving up damage to do something cool, is that cool don't kill da monster - and DPR calculations are unforgiving. ;) It's actually a fine idea. It just doesn't get the play it deserves because hps tend to degrade the game into a simple damage trading exercise, unless you add a fair bit of depth to combat. Anyone playing a fighter, and hopping to someday get that second Extra attack. Anyone wanting others to complacently play the simple fighter, so they can dominate play as a Tier 1 caster. Anyone with Extra Attack and a nice per-attack damage boost. Anyone who wants your game to stay "really D&D." That may be no one who matters, in your case. [/QUOTE]
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