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General Tabletop Discussion
*Pathfinder & Starfinder
Doing away with inflexible race ability bonuses
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<blockquote data-quote="Sadrik" data-source="post: 4736079" data-attributes="member: 14506"><p>Racial bonus switcheroo is totally in line with many 4eisms. </p><p></p><p>This follows something that I was considering for a while now - adding in the penalties for the races and then allowing players to remove the penalty for a feat.</p><p></p><p>So Elves and Eladrin -2 CON</p><p>Dragonborn and Dwarves -2 DEX</p><p>Tieflings -2 WIS</p><p>Halflings -2 STR</p><p>Human none</p><p>Half elf change to "+2 to any" with no penalty</p><p></p><p>And again create a feat that removes the penalty.</p><p></p><p>To go with the OP's original concept you could list a possible number of places they can put their +2's, So for example a dwarf could have the option of putting their +2 in STR, CON and/or WIS - then let the players decide where they place their bonuses. But like Obryn says there are some feats that were placed in the game to "fix" certain races and make them more playable in traditional types with traditional types of magic or weapons. These feats are extremely powerful imho. So, making anychanges to the bonuses would have to also consider the effects of these powerful feats.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4736079, member: 14506"] Racial bonus switcheroo is totally in line with many 4eisms. This follows something that I was considering for a while now - adding in the penalties for the races and then allowing players to remove the penalty for a feat. So Elves and Eladrin -2 CON Dragonborn and Dwarves -2 DEX Tieflings -2 WIS Halflings -2 STR Human none Half elf change to "+2 to any" with no penalty And again create a feat that removes the penalty. To go with the OP's original concept you could list a possible number of places they can put their +2's, So for example a dwarf could have the option of putting their +2 in STR, CON and/or WIS - then let the players decide where they place their bonuses. But like Obryn says there are some feats that were placed in the game to "fix" certain races and make them more playable in traditional types with traditional types of magic or weapons. These feats are extremely powerful imho. So, making anychanges to the bonuses would have to also consider the effects of these powerful feats. [/QUOTE]
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Doing away with inflexible race ability bonuses
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