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Doing away with INT/WIS/CHA
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<blockquote data-quote="Fanaelialae" data-source="post: 7630219" data-attributes="member: 53980"><p>It's an interesting idea, but I see some issues with it.</p><p></p><p>How do you resolve finding a trap without Investigation/Perception?</p><p></p><p>If the player makes a reasonably persuasive argument or tells a decent lie, but the DM is on the fence as to whether it should succeed, how do you resolve it without Persuasion/Deception?</p><p></p><p>I realize that before these things were proficiencies, DMs would simply make a call as to what happened or how to resolve it. I remember those days, and how when 3.x came out with a more standardized system for resolution, I felt it was far superior. </p><p></p><p>I still don't always require a roll. If the player says they look at the underside of the drawer, they find anything hidden there. If they make a convincing argument or tell an excellent lie, I often don't require a roll. But it's nice to have those skills for those times when I'm on the fence.</p><p></p><p>If you're tired of people not playing their mental stats, you could narrow what they represent. For example:</p><p></p><p>Education</p><p>Perception</p><p>Rhetoric</p><p></p><p>Those can still fulfill their former roles in the skill system while allowing greater interpretation of their meaning. A person can be intelligent without being very educated. A person can be perceptive without being wise. And a person can be gifted with rhetoric without all that entails one being charismatic.</p><p></p><p>Obviously, it loses some of the advantages of your proposed replacements. But it retains the skills, which to me are sometimes invaluable.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7630219, member: 53980"] It's an interesting idea, but I see some issues with it. How do you resolve finding a trap without Investigation/Perception? If the player makes a reasonably persuasive argument or tells a decent lie, but the DM is on the fence as to whether it should succeed, how do you resolve it without Persuasion/Deception? I realize that before these things were proficiencies, DMs would simply make a call as to what happened or how to resolve it. I remember those days, and how when 3.x came out with a more standardized system for resolution, I felt it was far superior. I still don't always require a roll. If the player says they look at the underside of the drawer, they find anything hidden there. If they make a convincing argument or tell an excellent lie, I often don't require a roll. But it's nice to have those skills for those times when I'm on the fence. If you're tired of people not playing their mental stats, you could narrow what they represent. For example: Education Perception Rhetoric Those can still fulfill their former roles in the skill system while allowing greater interpretation of their meaning. A person can be intelligent without being very educated. A person can be perceptive without being wise. And a person can be gifted with rhetoric without all that entails one being charismatic. Obviously, it loses some of the advantages of your proposed replacements. But it retains the skills, which to me are sometimes invaluable. [/QUOTE]
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