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Doing away with INT/WIS/CHA
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<blockquote data-quote="DND_Reborn" data-source="post: 7630255" data-attributes="member: 6987520"><p>You know, this is interesting. I think the reason why we don't see as much complaints about STR/DEX/CON is because those physically represent the player in the game. We have to know how strong, quick, and hardy that body is, right?</p><p></p><p>But the mental stats (INT/WIS/CHA) are harder because I have often seen players running character smarter than themselves, or wiser, or whatever. It doesn't matter if the character is stronger than the player (happens A LOT!) because the player doesn't swing a sword or climb a cliff in the game, the character does. But the player has to act out their character as smart, nice, perceptive and so on.</p><p></p><p>I think that is why people have a more difficult time with the mental stats. Your idea takes them away and puts it all on the player. Sort of nice, but kind of not also... Many players would have a hard time convincing a mob not to lynch another character or solving a complex riddle without a hint or two provided by a good INT roll.</p><p></p><p>At any rate, all of this is worth thinking of while I enjoy a couple days off from work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7630255, member: 6987520"] You know, this is interesting. I think the reason why we don't see as much complaints about STR/DEX/CON is because those physically represent the player in the game. We have to know how strong, quick, and hardy that body is, right? But the mental stats (INT/WIS/CHA) are harder because I have often seen players running character smarter than themselves, or wiser, or whatever. It doesn't matter if the character is stronger than the player (happens A LOT!) because the player doesn't swing a sword or climb a cliff in the game, the character does. But the player has to act out their character as smart, nice, perceptive and so on. I think that is why people have a more difficult time with the mental stats. Your idea takes them away and puts it all on the player. Sort of nice, but kind of not also... Many players would have a hard time convincing a mob not to lynch another character or solving a complex riddle without a hint or two provided by a good INT roll. At any rate, all of this is worth thinking of while I enjoy a couple days off from work. :) [/QUOTE]
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