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General Tabletop Discussion
*Dungeons & Dragons
Doing away with INT/WIS/CHA
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<blockquote data-quote="billd91" data-source="post: 7630278" data-attributes="member: 3400"><p>Yes, it should have applications outside of casting. </p><p></p><p>But ultimately, I think just considering these 3 stats without also fixing issues with the physical stats is a mistake. Part of the problem with some of the D&D classes is it's too cheap to dump stats because they are so unevenly used. I think the 6 stats should boil down to 3 offensive stats, 3 defensive stats and matched in pairs. 4e skirted the idea a little by allowing a player to choose which stat affected their defense, but ultimately botched it because with the higher stat picked for defense, all the player had to do was pick a class that used those same stats for offense and they had 3 ready-made dump stats. Unfortunately, not all classes or class options were geared well for it, meaning some could only manage 2 dump stats, putting them at a disadvantage against ones that really could do the full 3. Comparing the artful dodger vs the brutal scoundrel kind of highlighted that for me.</p><p></p><p>Rather than allowing choice as in 4e - define the stats in offensive/defensive pairs. Strength/Constitution make a good pairing. Strength is actively using a body's power, Constitution rates passive power to endure. Charisma and Wisdom make a good pairing as well - Charisma being the exercise of personality, Wisdom being the passive power to resist. Charisma would affect all non-Int-based offensive casting, Wis provide for saves. </p><p></p><p>It's only Dex and Intelligence that are tricky. But Intelligence could represent Acuity and reflect either physical or mental (or both). It would take over the offensive features of Dexterity (ranged/finess bonus) and leaving Dex to keep defense reflexes (Saves, Initiative). And it could take over the spell casting offense of casters whose spells rely on the Acuity of the mind.</p></blockquote><p></p>
[QUOTE="billd91, post: 7630278, member: 3400"] Yes, it should have applications outside of casting. But ultimately, I think just considering these 3 stats without also fixing issues with the physical stats is a mistake. Part of the problem with some of the D&D classes is it's too cheap to dump stats because they are so unevenly used. I think the 6 stats should boil down to 3 offensive stats, 3 defensive stats and matched in pairs. 4e skirted the idea a little by allowing a player to choose which stat affected their defense, but ultimately botched it because with the higher stat picked for defense, all the player had to do was pick a class that used those same stats for offense and they had 3 ready-made dump stats. Unfortunately, not all classes or class options were geared well for it, meaning some could only manage 2 dump stats, putting them at a disadvantage against ones that really could do the full 3. Comparing the artful dodger vs the brutal scoundrel kind of highlighted that for me. Rather than allowing choice as in 4e - define the stats in offensive/defensive pairs. Strength/Constitution make a good pairing. Strength is actively using a body's power, Constitution rates passive power to endure. Charisma and Wisdom make a good pairing as well - Charisma being the exercise of personality, Wisdom being the passive power to resist. Charisma would affect all non-Int-based offensive casting, Wis provide for saves. It's only Dex and Intelligence that are tricky. But Intelligence could represent Acuity and reflect either physical or mental (or both). It would take over the offensive features of Dexterity (ranged/finess bonus) and leaving Dex to keep defense reflexes (Saves, Initiative). And it could take over the spell casting offense of casters whose spells rely on the Acuity of the mind. [/QUOTE]
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