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*Dungeons & Dragons
Doing away with INT/WIS/CHA
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<blockquote data-quote="Shadowdweller" data-source="post: 7631205" data-attributes="member: 14563"><p>While providing alternatives to the existing mental abilities isn't inherently worthless, your versions provide less meaningful and universal information about the character; and are therefore less useful. Furthermore, the removal of mental-based tool proficiencies undermines differences between player and character; being therefore incompatible with roleplaying. If one wants to wishes to provide puzzles and challenges to the player as opposed to their character, it's quite easily possible to construct them within the existing framework. One classic method by which this can be accomplished is by requiring the player to narrate a strategy by which a given task is performed (e.g. "How do you try to disarm the poison gas trap you believe sprays through those holes in the wall?"); either modifying the roll or adjudicating the mere possibility of success or failure based on that strategy.</p><p></p><p>In short: This particular idea will never see the light of day in any game I run or choose to participate in.</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 7631205, member: 14563"] While providing alternatives to the existing mental abilities isn't inherently worthless, your versions provide less meaningful and universal information about the character; and are therefore less useful. Furthermore, the removal of mental-based tool proficiencies undermines differences between player and character; being therefore incompatible with roleplaying. If one wants to wishes to provide puzzles and challenges to the player as opposed to their character, it's quite easily possible to construct them within the existing framework. One classic method by which this can be accomplished is by requiring the player to narrate a strategy by which a given task is performed (e.g. "How do you try to disarm the poison gas trap you believe sprays through those holes in the wall?"); either modifying the roll or adjudicating the mere possibility of success or failure based on that strategy. In short: This particular idea will never see the light of day in any game I run or choose to participate in. [/QUOTE]
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Doing away with INT/WIS/CHA
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